private void FraudCheckMinimumTargetDamageOutputLog(int damage, CharacterStateControl character) { if (base.onServerConnect) { FraudDataLog fraudDataLog = new FraudDataLog(FraudDataType.MinimumTargetDamage, character, damage); string text = "[被ダメージの値が不正です]"; text = text + "UID: " + DataMng.Instance().RespDataCM_Login.playerInfo.userId + "\n"; text = text + "DMG: " + damage; fraudDataLog.dataLog = text; base.battleStateData.fraudDataLogs.Add(fraudDataLog); } else { base.battleStateData.fraudDataLogs.Add(new FraudDataLog(FraudDataType.MinimumTargetDamage, character, damage)); Debug.Log(string.Concat(new object[] { "Minimum Target Damage: ", damage, " / ", character.myIndex, " / ", character.name })); } }
private void FraudCheckOverflowMaxSpeedOutputLog(CharacterStateControl character) { if (base.onServerConnect) { FraudDataLog fraudDataLog = new FraudDataLog(FraudDataType.OverflowMaxSpeed, character); string text = "[SPDの値が不正です]"; text = text + "UID: " + DataMng.Instance().RespDataCM_Login.playerInfo.userId + "\n"; string text2 = text; text = string.Concat(new object[] { text2, "SPD: ", character.speed, "\n" }); text = text + "RND SPD: " + character.randomedSpeed; fraudDataLog.dataLog = text; base.battleStateData.fraudDataLogs.Add(fraudDataLog); } else { base.battleStateData.fraudDataLogs.Add(new FraudDataLog(FraudDataType.OverflowMaxSpeed, character)); Debug.Log(string.Concat(new object[] { "Overflow Max Speed: ", character.myIndex, " / ", character.name })); } }
private void FraudCheckOverflowMaxStatusOutputLog(CharacterStateControl character) { if (base.onServerConnect) { FraudDataLog fraudDataLog = new FraudDataLog(FraudDataType.OverflowMaxStatus, character); string text = "[STATUSの値が不正です]"; text = text + "UID: " + DataMng.Instance().RespDataCM_Login.playerInfo.userId + "\n"; string text2 = text; text = string.Concat(new object[] { text2, "ATK: ", character.attackPower, "\n" }); text2 = text; text = string.Concat(new object[] { text2, "DEF: ", character.defencePower, "\n" }); text2 = text; text = string.Concat(new object[] { text2, "S-ATK: ", character.specialAttackPower, "\n" }); text2 = text; text = string.Concat(new object[] { text2, "S-DEF: ", character.specialDefencePower, "\n" }); text2 = text; text = string.Concat(new object[] { text2, "LEVEL: ", character.level, "\n" }); text = text + "LCK: " + character.luck; fraudDataLog.dataLog = text; base.battleStateData.fraudDataLogs.Add(fraudDataLog); } else { base.battleStateData.fraudDataLogs.Add(new FraudDataLog(FraudDataType.OverflowMaxStatus, character)); Debug.Log(string.Concat(new object[] { "Overflow Max Status: ", character.myIndex, " / ", character.name })); } }