private void FraudCheckMinimumTargetDamageOutputLog(int damage, CharacterStateControl character)
 {
     if (base.onServerConnect)
     {
         FraudDataLog fraudDataLog = new FraudDataLog(FraudDataType.MinimumTargetDamage, character, damage);
         string       text         = "[被ダメージの値が不正です]";
         text = text + "UID: " + DataMng.Instance().RespDataCM_Login.playerInfo.userId + "\n";
         text = text + "DMG: " + damage;
         fraudDataLog.dataLog = text;
         base.battleStateData.fraudDataLogs.Add(fraudDataLog);
     }
     else
     {
         base.battleStateData.fraudDataLogs.Add(new FraudDataLog(FraudDataType.MinimumTargetDamage, character, damage));
         Debug.Log(string.Concat(new object[]
         {
             "Minimum Target Damage: ",
             damage,
             " / ",
             character.myIndex,
             " / ",
             character.name
         }));
     }
 }
 private void FraudCheckOverflowMaxSpeedOutputLog(CharacterStateControl character)
 {
     if (base.onServerConnect)
     {
         FraudDataLog fraudDataLog = new FraudDataLog(FraudDataType.OverflowMaxSpeed, character);
         string       text         = "[SPDの値が不正です]";
         text = text + "UID: " + DataMng.Instance().RespDataCM_Login.playerInfo.userId + "\n";
         string text2 = text;
         text = string.Concat(new object[]
         {
             text2,
             "SPD: ",
             character.speed,
             "\n"
         });
         text = text + "RND SPD: " + character.randomedSpeed;
         fraudDataLog.dataLog = text;
         base.battleStateData.fraudDataLogs.Add(fraudDataLog);
     }
     else
     {
         base.battleStateData.fraudDataLogs.Add(new FraudDataLog(FraudDataType.OverflowMaxSpeed, character));
         Debug.Log(string.Concat(new object[]
         {
             "Overflow Max Speed: ",
             character.myIndex,
             " / ",
             character.name
         }));
     }
 }
 private void FraudCheckOverflowMaxStatusOutputLog(CharacterStateControl character)
 {
     if (base.onServerConnect)
     {
         FraudDataLog fraudDataLog = new FraudDataLog(FraudDataType.OverflowMaxStatus, character);
         string       text         = "[STATUSの値が不正です]";
         text = text + "UID: " + DataMng.Instance().RespDataCM_Login.playerInfo.userId + "\n";
         string text2 = text;
         text = string.Concat(new object[]
         {
             text2,
             "ATK: ",
             character.attackPower,
             "\n"
         });
         text2 = text;
         text  = string.Concat(new object[]
         {
             text2,
             "DEF: ",
             character.defencePower,
             "\n"
         });
         text2 = text;
         text  = string.Concat(new object[]
         {
             text2,
             "S-ATK: ",
             character.specialAttackPower,
             "\n"
         });
         text2 = text;
         text  = string.Concat(new object[]
         {
             text2,
             "S-DEF: ",
             character.specialDefencePower,
             "\n"
         });
         text2 = text;
         text  = string.Concat(new object[]
         {
             text2,
             "LEVEL: ",
             character.level,
             "\n"
         });
         text = text + "LCK: " + character.luck;
         fraudDataLog.dataLog = text;
         base.battleStateData.fraudDataLogs.Add(fraudDataLog);
     }
     else
     {
         base.battleStateData.fraudDataLogs.Add(new FraudDataLog(FraudDataType.OverflowMaxStatus, character));
         Debug.Log(string.Concat(new object[]
         {
             "Overflow Max Status: ",
             character.myIndex,
             " / ",
             character.name
         }));
     }
 }