public void ApplySettings()
        {
            //Currently we only use the quality settings files for shadow quality differences
            //3 = 2045, 2 = 1024, 1=514, 0=Off
            QualitySettings.SetQualityLevel(settings.shadowQuality, true);

            fpsCounter.ToggleVisualFPS(settings.drawFPS);
            minimap.gameObject.SetActive(settings.drawMap);
            canvasSettings.ChangeCanvasScale(settings.canvasDPI);

            renderSettings.SetRenderScale(settings.renderResolution);
            renderSettings.ToggleReflections(settings.realtimeReflections);
            renderSettings.TogglePostEffects(settings.postProcessingEffects);
            renderSettings.ToggleAA(settings.antiAliasing);

            SaveSettings();
        }