protected override void LoadContent() { base.LoadContent(); this.CustomDrawing += ObserverGame_CustomDrawing; fouLu = new Foulu(Content.Load <Texture2D>("Foulu"), new Vector2(40, 100)); }
protected override void LoadContent() { base.LoadContent(); this.CustomDrawing += VisitorGame_CustomDrawing; character = new Foulu(Content); }
protected override void LoadContent() { base.LoadContent(); this.CustomDrawing += SingletonGame_CustomDrawing; character = Foulu.Instance; //character = new Foulu(Content); }
protected override void LoadContent() { base.LoadContent(); this.CustomDrawing += MementoGame_CustomDrawing; this.character = new Foulu(Content); this.recorder = new FouluRecorder(character); }
public void Move(Foulu character, GamePadState gamePadState) { if (character.MoveStrategy.GetType() != typeof(RunStrategy)) { character.MoveStrategy = new RunStrategy(); } character.Move(gamePadState); }
protected override void LoadContent() { base.LoadContent(); this.CustomDrawing += MediatorGame_CustomDrawing; character = new Foulu(Content, mediator); character2 = new Foulu(Content, mediator); character2.SpritePosition = new Vector2(0, 60); }
protected override void LoadContent() { base.LoadContent(); this.CustomDrawing += PrototypeGame_CustomDrawing; character = new Foulu(Content); character2 = character.Clone(); character2.SpritePosition += new Vector2(0, 60); }
protected override void LoadContent() { base.LoadContent(); this.CustomDrawing += ObserverGame_CustomDrawing; fouLu = new Foulu(Content.Load <Texture2D>("Foulu"), new Vector2(40, 100)); zero = new ZeroAdapter(new Zero(), Content.Load <Texture2D>("Zero"), new Vector2(40, 150)); fouLu.Animation = new Animation(250, 48, 48, 5, offsetY: 48); zero.Animation = new Animation(250, 48, 48, 9); }
protected override void Update(GameTime gameTime) { if (character == null) { character = proxy.Create(Content, gameTime); } if (character != null) { character.Move(Controller1); base.Update(gameTime); } }