void Update() { if (TouchUtil.CheckSwipe(collider, shutdownMode)) { TurnOff(); } }
void Update() { obj.transform.Rotate(new Vector3(0, -30 * tx / 1.2f, 0), Space.Self); tx /= 1.2f; if (TouchUtil.GetTouchPosition() != Vector3.zero) { TouchInfo info = TouchUtil.GetTouch(); if (info == TouchInfo.Began) { sPos = TouchUtil.GetTouchPosition(); sRot = obj.transform.rotation; } else if (info == TouchInfo.Moved) { tx = (TouchUtil.GetTouchPosition().x - sPos.x) / wid; ty = (TouchUtil.GetTouchPosition().y - sPos.y) / hei; obj.transform.rotation = sRot; obj.transform.Rotate(new Vector3(0, -90 * tx, 0), Space.Self); } } else { if (!(Mathf.Abs(tx) > 0.01f)) { tx = -0.01f; } } }
void Update() { if (Input.touchCount > 1 && target != null) { var arr = GetTouchedFingers(Input.touches); if (arr.Count > 1) { if (simulator != null && simulator.isActiveAndEnabled) { simulator.SwitchTouch(RGSimulator.TouchType.Pinch); } var dist = TouchUtil.GetScreenDistance(arr); CheckPinch(dist); if (callAction != null) { callAction.Invoke(dist); } } } else { if (simulator != null && simulator.isActiveAndEnabled) { simulator.SwitchTouch(RGSimulator.TouchType.Empty); } } }
void Update() { //Revisar si la moneda fue tocada if (TouchUtil.CheckTouched(collider)) { FindObjectOfType <PlayManager>().collectedCoins++; Destroy(gameObject); } rollDirection = rollDirection.normalized; transform.position = transform.position + rollDirection * rollSpeed * Time.deltaTime; }
void Update() { //Mover la caja hasta su posicion deseada transform.position = Vector3.MoveTowards(transform.position, desiredPosition, speed * Time.deltaTime); //Si se toca la caja, subir de nivel y destruirla if (TouchUtil.CheckTouched(collider)) { FindObjectOfType <PlayManager>().NextLevel(); Destroy(gameObject); } }
void Update() { Vector3 touchPos = TouchUtil.GetTouchWorldPosition(); touchPos.z = 0; float magnitude = (touchPos - this.transform.position).magnitude; if (TouchUtil.GetTouch_Bool() && magnitude < TouchRadius) { OnTouch(); } }
//============================================================================================================================================== //タップエフェクト //============================================================================================================================================== //タップした位置にエフェクトを生成する private void TapEffect() { if (TouchUtil.GetTouch() == TouchUtil.TouchInfo.Began) { Camera cam = GameObject.FindGameObjectsWithTag("MainCamera")[0].GetComponent <Camera>(); if (cam != null) { Vector3 touchPosition = TouchUtil.GetTouchWorldPosition(cam); CreateTapEffect(new Vector3(touchPosition.x, touchPosition.y, 0)); //Debug.Log(TouchUtil.GetTouchWorldPosition(cam)); } } }
//============================================================= private void RoutineTitle() { if (TouchUtil.GetTouch() == TouchUtil.TouchInfo.Began) { JumpSceneTitleToHome(); } //タイトルが出現したら if (isTitleAppeared) { text_tapToStart.SetActive(true); text_tokyoBTeam.SetActive(true); } }
void Update() { Input.simulateMouseWithTouches = false; //Revisar si se está tocando la pantalla if (Input.touchCount > 0) { //Si el toque va empezando, guardar como posicion inicial if (Input.GetTouch(0).phase == TouchPhase.Began) { startingTouchPos = Camera.main.ScreenToWorldPoint(Input.GetTouch(0).position); Debug.Log(startingTouchPos); } } //Revisar si se hizo clic en la pantalla if (Input.GetMouseButtonDown(0)) { startingTouchPos = TouchUtil.TouchOnPlane(launcherPlane); } if (Input.GetMouseButton(0)) { currentTouchPos = TouchUtil.TouchOnPlane(launcherPlane); //Mostrar la flecha de lanzamiento launchArrow.SetActive(true); launchArrow.transform.position = transform.position + Vector3.up * 0.05f; launchArrow.transform.localScale = new Vector3(1f, 1f, Mathf.Clamp((currentTouchPos - startingTouchPos).magnitude, 0f, maxForce)); launchArrow.transform.LookAt(transform.position + currentTouchPos - startingTouchPos); //launchArrow.transform.localRotation = Quaternion.Euler(new Vector3(0f, launchArrow.transform.localRotation.y, launchArrow.transform.localRotation.z)); } else { //Ocultar la flecha de lanzamiento launchArrow.SetActive(false); } //Revisar si se levantó el clic de la pantalla y patear la pelota if (Input.GetMouseButtonUp(0)) { touchFinalDelta = TouchUtil.TouchOnPlane(launcherPlane) - startingTouchPos; Launch(touchFinalDelta.normalized, Mathf.Clamp(touchFinalDelta.magnitude, 0f, maxForce)); FindObjectOfType <PlayManager>().playInProgress = true; this.enabled = false; } }
void Update() { if (Input.touchCount == 1 || active) { //移動 //Touch t1 = Input.GetTouch(0); TouchInfo info = TouchUtil.GetTouch(); if (info == TouchInfo.Began) { sPos = TouchUtil.GetTouchPosition(); sRot = obj.transform.position; } else if (info == TouchInfo.Moved || info == TouchInfo.Stationary) { tx = (TouchUtil.GetTouchPosition().x - sPos.x) / wid; //横移動量(-1<tx<1) ty = (TouchUtil.GetTouchPosition().y - sPos.y) / hei; //縦移動量(-1<ty<1) obj.transform.position = sRot + new Vector3(kando * tx, kando * ty, 0); //obj.transform.Rotate(new Vector3(90 * ty, -90 * tx, 0), Space.World); } } /* * else if (Input.touchCount >= 2) * { * //ピンチイン ピンチアウト * Touch t1 = Input.GetTouch(0); * Touch t2 = Input.GetTouch(1); * if (t2.phase == TouchPhase.Began) * { * sDist = Vector2.Distance(t1.position, t2.position); * } * else if ((t1.phase == TouchPhase.Moved || t1.phase == TouchPhase.Stationary) && * (t2.phase == TouchPhase.Moved || t2.phase == TouchPhase.Stationary)) * { * nDist = Vector2.Distance(t1.position, t2.position); * v = v + (nDist - sDist) / diag; * sDist = nDist; * if (v > vMax) v = vMax; * if (v < vMin) v = vMin; * obj.transform.localScale = initScale * v; * } * }*/ }
// Update is called once per frame void Update() { if (moveActive) { //移動 TouchInfo info = TouchUtil.GetTouch(); if (info == TouchInfo.Began) { sPos = TouchUtil.GetTouchPosition(); sRot = camera.transform.position; } else if (info == TouchInfo.Moved || info == TouchInfo.Stationary) { tx = (TouchUtil.GetTouchPosition().x - sPos.x) / wid; //横移動量(-1<tx<1) ty = (TouchUtil.GetTouchPosition().y - sPos.y) / hei; //縦移動量(-1<ty<1) camera.transform.position = sRot + new Vector3(kando * tx, 0, kando * ty); } } }
void Update() { if (Input.touchCount == 1 || active) { //移動 //Touch t1 = Input.GetTouch(0); TouchInfo info = TouchUtil.GetTouch(); if (info == TouchInfo.Began) { sPos = TouchUtil.GetTouchPosition(); sRot = obj.transform.position; } else if (info == TouchInfo.Moved || info == TouchInfo.Stationary) { tx = (TouchUtil.GetTouchPosition().x - sPos.x) / wid; //横移動量(-1<tx<1) ty = (TouchUtil.GetTouchPosition().y - sPos.y) / hei; //縦移動量(-1<ty<1) obj.transform.position = sRot + new Vector3(obj.transform.localScale.x * kando * kando * tx, obj.transform.localScale.x * kando * kando * ty, 0); //obj.transform.Rotate(new Vector3(90 * ty, -90 * tx, 0), Space.World); } } if (Input.touchCount >= 2) { //Debug.Log("a"); //ピンチイン ピンチアウト Touch t1 = Input.GetTouch(0); Touch t2 = Input.GetTouch(1); if (t2.phase == TouchPhase.Began) { sDist = Vector2.Distance(t1.position, t2.position); } else if ((t1.phase == TouchPhase.Moved || t1.phase == TouchPhase.Stationary) && (t2.phase == TouchPhase.Moved || t2.phase == TouchPhase.Stationary)) { nDist = Vector2.Distance(t1.position, t2.position); v = v + (nDist - sDist) / diag; sDist = nDist; obj.transform.localScale = initScale * v * 3; } } }
void Update() { if (Input.touchCount == 1 || active) { //回転 //Touch t1 = Input.GetTouch(0); TouchInfo info = TouchUtil.GetTouch(); if (info == TouchInfo.Began) { sPos = TouchUtil.GetTouchPosition(); sRot = obj.transform.rotation; cRot = cameraMaster.transform.rotation; } else if (info == TouchInfo.Moved || info == TouchInfo.Stationary) { tx = (TouchUtil.GetTouchPosition().x - sPos.x) / wid; ty = (TouchUtil.GetTouchPosition().y - sPos.y) / hei; obj.transform.rotation = sRot; cameraMaster.transform.rotation = cRot; obj.transform.Rotate(new Vector3(0, -90 * tx, 0), Space.World); cameraMaster.transform.Rotate(new Vector3(-90 * ty, 0), Space.World); if ((cameraMaster.transform.localEulerAngles.x > 85) || (cameraMaster.transform.localEulerAngles.x < 5) || cameraMaster.transform.localEulerAngles.y > 90) { cameraMaster.transform.rotation = beforeRotation; } Debug.Log(obj.transform.localEulerAngles.y); beforeRotation = cameraMaster.transform.rotation; } } }
//============================================================= //タッチの位置を取得する public static Vector3 GetTouchPosition() { if (Application.platform == RuntimePlatform.Android) { if (Input.touchCount > 0) { Touch touch = Input.GetTouch(0); TouchPosition.x = touch.position.x; TouchPosition.y = touch.position.y; return(TouchPosition); } } else { TouchInfo touch = TouchUtil.GetTouch(); if (touch != TouchInfo.None) { return(Input.mousePosition); } } return(Vector3.zero); }
void Update() { if (TouchUtil.GetTouch() == TouchInfo.Began) { var touchPosition = TouchUtil.GetTouchPosition(); if (touchPosition != Vector3.zero) { RaycastHit hit; Ray ray = Camera.main.ScreenPointToRay(touchPosition); if (Physics.Raycast(ray, out hit)) { // hit.transform.GetComponent<Renderer>().material.color = Color.red; switch (hit.transform.name) { case "Spotify": Application.OpenURL("https://open.spotify.com/track/5HkOHdVwSVKawkkypYnZaZ?si=PDgpAfkPR0yPoqIG7Eo_XA"); break; case "iTunes": Application.OpenURL("https://geo.itunes.apple.com/jp/album/reason/583843024?i=583843096&app=itunes"); break; } } } } }
public void Move() { //UI選択中は動かさない if (TouchUtil.IsGetTouch()) { return; } seq = DOTween.Sequence(); Vector3 move = TouchUtil.GetTouchWorldPosition(Camera.main) - Camera.main.transform.position; //移動制限 //move.x = Mathf.Clamp(move.x, -5.75f, 5.75f); seq.Append(rb2d.DOMove(move * speed, 2.0f)); Vector3 dir = transform.position - move; if (Mathf.Abs(dir.x) > 0.8f) //誤差が0.8以上のときだけ移動する方向に向く { seq.Join(rb2d.DORotate(Mathf.Sign(dir.x) * 45, 0.5f)); seq.Append(rb2d.DORotate(0, 0.5f)); } }
void Update() { //移動処理 TouchInfo touchInfo = TouchUtil.GetTouch(); if (touchInfo == TouchInfo.Began && !PlayerStatus.Instance.IsDamage) { Move(); } //弾丸処理 if (poolController.IsCreate()) { poolController.CreateObj(poolController.AttachPoint.position, poolController.AttachPoint.rotation); SoundController.Instance.PlaySE(PlayerSE, 2); } //死亡処理 if (PlayerStatus.Instance.PlayerHp.Value <= 0.0f) { Death(); } }
private void Update() { //画面タッチ状態ならフラグをon if (TouchUtil.GetTouch() == TouchUtil.TouchInfo.Moved) { isTouched = true; } else { isTouched = false; } //画面タッチの状態に応じてキャラクターやボタンの状態を変える if (isTouched) { //前フレームとタッチした場所の座標が違うなら if (beforeFrameTouchPosition != GetTouchPosition()) { characterImageL.GetComponent <RectTransform>().position += new Vector3((GetTouchPosition().x - beforeFrameTouchPosition.x), 0, 0); characterImageC.GetComponent <RectTransform>().position += new Vector3((GetTouchPosition().x - beforeFrameTouchPosition.x), 0, 0); characterImageR.GetComponent <RectTransform>().position += new Vector3((GetTouchPosition().x - beforeFrameTouchPosition.x), 0, 0); //ボタンのアクティブを切る leftButton.SetActive(false); rightButton.SetActive(false); } easingTime = 0; } else { easingTime += Time.deltaTime * shiftLerpSpeed; //左に移動させるかどうかの判定 if (!characterShiftFlagL) { if (characterImageC.GetComponent <RectTransform>().position.x <= -_camera.orthographicSize / 4) { selectSE.PlayOneShot(selectSE.clip); characterShiftFlagL = true; } } //左に移動させたときの動作 if (characterShiftFlagL) { characterImageC.GetComponent <RectTransform>().localPosition = Vector3.Lerp( characterImageC.GetComponent <RectTransform>().localPosition, iniPos[0], easingTime ); characterImageR.GetComponent <RectTransform>().localPosition = Vector3.Lerp( characterImageR.GetComponent <RectTransform>().localPosition, iniPos[1], easingTime ); //一定時間が経過したら if (easingTime >= 1) { easingTime = 0; characterShiftFlagL = false; //フォーカスするキャラクターのシフト ShiftFocusCharacter(1); //位置の初期化 characterImageL.GetComponent <RectTransform>().localPosition = iniPos[0]; characterImageC.GetComponent <RectTransform>().localPosition = iniPos[1]; characterImageR.GetComponent <RectTransform>().localPosition = iniPos[2]; } } //右に移動させるかどうかの判定 if (!characterShiftFlagR) { if (characterImageC.GetComponent <RectTransform>().position.x >= _camera.orthographicSize / 4) { selectSE.PlayOneShot(selectSE.clip); characterShiftFlagR = true; } } //右に移動させたときの動作 if (characterShiftFlagR) { characterImageC.GetComponent <RectTransform>().localPosition = Vector3.Lerp( characterImageC.GetComponent <RectTransform>().localPosition, iniPos[2], easingTime ); characterImageL.GetComponent <RectTransform>().localPosition = Vector3.Lerp( characterImageL.GetComponent <RectTransform>().localPosition, iniPos[1], easingTime ); //一定時間が経過したら if (easingTime >= 1) { easingTime = 0; characterShiftFlagR = false; //フォーカスするキャラクターのシフト ShiftFocusCharacter(-1); //位置の初期化 characterImageL.GetComponent <RectTransform>().localPosition = iniPos[0]; characterImageC.GetComponent <RectTransform>().localPosition = iniPos[1]; characterImageR.GetComponent <RectTransform>().localPosition = iniPos[2]; } } //通常動作 if (!(characterShiftFlagL || characterShiftFlagR)) { characterImageL.GetComponent <RectTransform>().localPosition = Vector3.Lerp( characterImageL.GetComponent <RectTransform>().localPosition, iniPos[0], easingTime ); characterImageC.GetComponent <RectTransform>().localPosition = Vector3.Lerp( characterImageC.GetComponent <RectTransform>().localPosition, iniPos[1], easingTime ); characterImageR.GetComponent <RectTransform>().localPosition = Vector3.Lerp( characterImageR.GetComponent <RectTransform>().localPosition, iniPos[2], easingTime ); //ボタンのアクティブ化 leftButton.SetActive(true); rightButton.SetActive(true); } } beforeFrameTouchPosition = GetTouchPosition(); }
void Start() { s_instance = this; }
//============================================================= //現在のタッチしたポジションを取得する private Vector3 GetTouchPosition() { return(TouchUtil.GetTouchWorldPosition(_camera)); }
// Update is called once per frame void Update() { if (TouchUtil.GetTouch() != TouchInfo.None) { //回転 TouchInfo info = TouchUtil.GetTouch(); if (info == TouchInfo.Began) { sPos = TouchUtil.GetTouchPosition(); sRot = obj.transform.rotation; } else if (info == TouchInfo.Moved) { tx = (TouchUtil.GetTouchPosition().x - sPos.x) / wid; if (sPos.x < 30) { //Debug.Log(tx); float buf = wid * 2 * tx; if (buf > 900f) { buf = 900f; } obj.transform.localPosition = deffalt + new Vector3(buf, 0, 0); if (wid * 2 * tx > 100) { enable = true; } } } } else { if (lastSwitch != enable) { if (enable == false) { if (transform.localPosition.x > deffalt.x) { transform.localPosition = new Vector3(transform.localPosition.x - 2500f * Time.deltaTime, 0f, 0f); } else { transform.localPosition = new Vector3(deffalt.x, 0f, 0f); lastSwitch = enable; } back.gameObject.SetActive(false); } else { if (transform.localPosition.x < deffalt.x + 800f) { transform.localPosition = new Vector3(transform.localPosition.x + 2500f * Time.deltaTime, 0f, 0f); } else { transform.localPosition = new Vector3(deffalt.x + 900f, 0f, 0f); lastSwitch = enable; } back.gameObject.SetActive(true); } } } }