Esempio n. 1
0
        public static void CitiesBitmapsImportFromFile(string path)
        {
            // Read file in local directory. If it doesn't exist there, read it in root civ2 directory.
            var    cities         = new Bitmap(640, 480, PixelFormat.Format32bppRgba);
            string FilePath_local = path + Path.DirectorySeparatorChar + "CITIES.GIF";
            string FilePath_root  = Settings.Civ2Path + "CITIES.GIF";

            if (File.Exists(FilePath_local))
            {
                cities = new Bitmap(FilePath_local);
            }
            else if (File.Exists(FilePath_root))
            {
                cities = new Bitmap(FilePath_root);
            }
            else
            {
                Debug.WriteLine("CITIES.GIF not found!");
            }

            // Initialize objects
            City                  = new Bitmap[6, 4];
            CityFlag              = new Bitmap[9];
            CityWall              = new Bitmap[6, 4];
            CityFlagLoc           = new Point[6, 4];
            CityWallFlagLoc       = new Point[6, 4];
            CitySizeWindowLoc     = new Point[6, 4];
            CityWallSizeWindowLoc = new Point[6, 4];

            // Define transparent colors
            Color transparentGray = Color.FromArgb(135, 135, 135);  //define transparent back color (gray)
            Color transparentPink = Color.FromArgb(255, 0, 255);    //define transparent back color (pink)

            //Color transparentCyan = Color.FromArgb(0, 255, 255);    //define transparent back color (cyan)

            // Get city bitmaps
            for (int row = 0; row < 6; row++)
            {
                for (int col = 0; col < 4; col++)
                {
                    City[row, col] = cities.Clone(new Rectangle(1 + (65 * col), 39 + (49 * row), 64, 48));
                    City[row, col].ReplaceColors(transparentGray, Colors.Transparent);
                    City[row, col].ReplaceColors(transparentPink, Colors.Transparent);
                    CityWall[row, col] = cities.Clone(new Rectangle(334 + (65 * col), 39 + (49 * row), 64, 48));
                    CityWall[row, col].ReplaceColors(transparentGray, Colors.Transparent);
                    CityWall[row, col].ReplaceColors(transparentPink, Colors.Transparent);
                    // Determine where the city size window is located (x-y)
                    for (int ix = 0; ix < 64; ix++) // In x-direction
                    {
                        if (cities.GetPixel((65 * col) + ix, 38 + (49 * row)) == Color.FromArgb(0, 0, 255))
                        {
                            CityFlagLoc[row, col].X = ix;                                                                                  // If pixel on border is blue
                        }
                        if (cities.GetPixel(333 + (65 * col) + ix, 38 + (49 * row)) == Color.FromArgb(0, 0, 255))
                        {
                            CityWallFlagLoc[row, col].X = ix;
                        }
                    }
                    // For cities with wall
                    for (int iy = 0; iy < 48; iy++) // In y-direction
                    {
                        if (cities.GetPixel(65 * col, 38 + (49 * row) + iy) == Color.FromArgb(0, 0, 255))
                        {
                            CityFlagLoc[row, col].Y = iy;
                        }
                        if (cities.GetPixel(333 + (65 * col), 38 + (49 * row) + iy) == Color.FromArgb(0, 0, 255))
                        {
                            CityWallFlagLoc[row, col].Y = iy;
                        }
                    }
                }
            }

            // Get flag bitmaps
            for (int col = 0; col < 9; col++)
            {
                CityFlag[col] = cities.Clone(new Rectangle(1 + (15 * col), 425, 14, 22));
                CityFlag[col].ReplaceColors(transparentGray, Colors.Transparent);
            }

            // Locations of city size windows (for standard zoom)
            CitySizeWindowLoc[0, 0]     = new Point(13, 23); // Stone age
            CitySizeWindowLoc[0, 1]     = new Point(52, 18);
            CitySizeWindowLoc[0, 2]     = new Point(0, 23);
            CitySizeWindowLoc[0, 3]     = new Point(24, 29);
            CitySizeWindowLoc[1, 0]     = new Point(10, 23); // Ancient
            CitySizeWindowLoc[1, 1]     = new Point(50, 25);
            CitySizeWindowLoc[1, 2]     = new Point(1, 17);
            CitySizeWindowLoc[1, 3]     = new Point(12, 27);
            CitySizeWindowLoc[2, 0]     = new Point(3, 20); // Far east
            CitySizeWindowLoc[2, 1]     = new Point(48, 7);
            CitySizeWindowLoc[2, 2]     = new Point(50, 5);
            CitySizeWindowLoc[2, 3]     = new Point(28, 27);
            CitySizeWindowLoc[3, 0]     = new Point(5, 22); // Medieval
            CitySizeWindowLoc[3, 1]     = new Point(2, 18);
            CitySizeWindowLoc[3, 2]     = new Point(0, 18);
            CitySizeWindowLoc[3, 3]     = new Point(27, 27);
            CitySizeWindowLoc[4, 0]     = new Point(4, 20); // Industrial
            CitySizeWindowLoc[4, 1]     = new Point(1, 20);
            CitySizeWindowLoc[4, 2]     = new Point(2, 22);
            CitySizeWindowLoc[4, 3]     = new Point(28, 30);
            CitySizeWindowLoc[5, 0]     = new Point(8, 18); // Modern
            CitySizeWindowLoc[5, 1]     = new Point(2, 19);
            CitySizeWindowLoc[5, 2]     = new Point(8, 20);
            CitySizeWindowLoc[5, 3]     = new Point(27, 30);
            CityWallSizeWindowLoc[0, 0] = new Point(12, 23);    // Stone + wall
            CityWallSizeWindowLoc[0, 1] = new Point(52, 22);
            CityWallSizeWindowLoc[0, 2] = new Point(0, 19);
            CityWallSizeWindowLoc[0, 3] = new Point(24, 29);
            CityWallSizeWindowLoc[1, 0] = new Point(10, 13);    // Ancient + wall
            CityWallSizeWindowLoc[1, 1] = new Point(50, 21);
            CityWallSizeWindowLoc[1, 2] = new Point(1, 17);
            CityWallSizeWindowLoc[1, 3] = new Point(11, 22);
            CityWallSizeWindowLoc[2, 0] = new Point(4, 18);    // Far east + wall
            CityWallSizeWindowLoc[2, 1] = new Point(48, 6);
            CityWallSizeWindowLoc[2, 2] = new Point(51, 4);
            CityWallSizeWindowLoc[2, 3] = new Point(28, 27);
            CityWallSizeWindowLoc[3, 0] = new Point(3, 18);    // Medieval + wall
            CityWallSizeWindowLoc[3, 1] = new Point(2, 20);
            CityWallSizeWindowLoc[3, 2] = new Point(1, 15);
            CityWallSizeWindowLoc[3, 3] = new Point(27, 29);
            CityWallSizeWindowLoc[4, 0] = new Point(4, 18);    // Industrial + wall
            CityWallSizeWindowLoc[4, 1] = new Point(1, 20);
            CityWallSizeWindowLoc[4, 2] = new Point(1, 18);
            CityWallSizeWindowLoc[4, 3] = new Point(26, 28);
            CityWallSizeWindowLoc[5, 0] = new Point(3, 21);    // Modern + wall
            CityWallSizeWindowLoc[5, 1] = new Point(0, 20);
            CityWallSizeWindowLoc[5, 2] = new Point(8, 20);
            CityWallSizeWindowLoc[5, 3] = new Point(27, 30);

            Fortified = cities.Clone(new Rectangle(143, 423, 64, 48));
            Fortified.ReplaceColors(transparentGray, Colors.Transparent);
            Fortified.ReplaceColors(transparentPink, Colors.Transparent);

            Fortress = cities.Clone(new Rectangle(208, 423, 64, 48));
            Fortress.ReplaceColors(transparentGray, Colors.Transparent);
            Fortress.ReplaceColors(transparentPink, Colors.Transparent);

            Airbase = cities.Clone(new Rectangle(273, 423, 64, 48));
            Airbase.ReplaceColors(transparentGray, Colors.Transparent);
            Airbase.ReplaceColors(transparentPink, Colors.Transparent);

            AirbasePlane = cities.Clone(new Rectangle(338, 423, 64, 48));
            AirbasePlane.ReplaceColors(transparentGray, Colors.Transparent);
            AirbasePlane.ReplaceColors(transparentPink, Colors.Transparent);

            cities.Dispose();
        }