Esempio n. 1
0
        private static void HandlePlayerSync(PlayerSync sync)
        {
            if (sync == null)
            {
                throw new WrongPacketTypeException();
            }
            // Remove inactive players
            Fortress fortress = World.Instance.GetFortress(sync.FortressID);

            fortress.SetVisible(true);
            fortress.Initialize(sync.UserID, sync.Team);
            fortress.SetToScore(sync.Score);
            if (!sync.Active)
            {
                World.Instance.RemovePlayer(sync.UserID);
                return;
            }
            Player player = World.Instance.GetOrAddPlayer(sync.UserID, sync.FortressID);

            player.UpdateFromServer(sync);
        }