public SusceptibleParticleSystem(
     ParticleSystemForceReceiver forceReceiver, float influence, ForceMaterial material
     )
 {
     this.ForceReceiver = forceReceiver;
     this.Influence     = influence;
     this.Material      = material;
 }
Esempio n. 2
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 public SusceptibleRigidbody2D(Rigidbody2D rigidbody2D, float influence, ForceMaterial material)
 {
     this.Rigidbody2D = rigidbody2D;
     this.Influence   = influence;
     this.Material    = material;
 }