public SusceptibleParticleSystem( ParticleSystemForceReceiver forceReceiver, float influence, ForceMaterial material ) { this.ForceReceiver = forceReceiver; this.Influence = influence; this.Material = material; }
public SusceptibleRigidbody2D(Rigidbody2D rigidbody2D, float influence, ForceMaterial material) { this.Rigidbody2D = rigidbody2D; this.Influence = influence; this.Material = material; }