public SusceptibleParticleSystem(
     ParticleSystemForceReceiver forceReceiver, float influence, ForceMaterial material
     )
 {
     this.ForceReceiver = forceReceiver;
     this.Influence     = influence;
     this.Material      = material;
 }
Beispiel #2
0
 public SusceptibleRigidbody2D(Rigidbody2D rigidbody2D, float influence, ForceMaterial material)
 {
     this.Rigidbody2D = rigidbody2D;
     this.Influence   = influence;
     this.Material    = material;
 }