Esempio n. 1
0
        private void SetFoot(Foot foot)
        {
            float weight = foot.GetWeight(this.animator);

            if (foot.hit)
            {
                Vector3    rotationAxis = Vector3.Cross(Vector3.up, foot.normal);
                float      angle        = Vector3.Angle(transform.up, foot.normal);
                Quaternion rotation     = Quaternion.AngleAxis(angle * weight, rotationAxis);

                this.animator.SetIKRotationWeight(foot.footIK, weight);
                this.animator.SetIKRotation(foot.footIK, rotation * this.animator.GetIKRotation(foot.footIK));

                float   baseHeight = this.transform.position.y - FOOT_OFFSET_Y;
                float   animHeight = (foot.foot.position.y - baseHeight) / (rotation * Vector3.up).y;
                Vector3 position   = new Vector3(
                    foot.foot.position.x,
                    Mathf.Max(foot.height, baseHeight) + animHeight,
                    foot.foot.position.z
                    );

                this.animator.SetIKPositionWeight(foot.footIK, weight);
                this.animator.SetIKPosition(foot.footIK, position);
            }
            else
            {
                this.animator.SetIKPositionWeight(foot.footIK, weight);
                this.animator.SetIKRotationWeight(foot.footIK, weight);
            }
        }