public override void Execute()
    {
        if (_leader)
        {
            _leader.mesh.material = _leader.defaultMaterial;
            _leader.transform.LookAt(_leader.GetClosestEnemy());
            _leader.Attack();
            _leaderFlags.canShoot = false;
        }

        if (_follower)
        {
            Debug.Log("ataco");
            _follower.mesh.material = _follower.defaultMaterial;
            _follower.transform.LookAt(_follower.GetClosestEnemy());
            _follower.Attack();
            _followerFlags.canShoot = false;
        }
        _treeStart.Execute();
    }