public void AddFollower(Follower follower, bool snap = false) { string followerName = "follower_" + (Followers.Count + 1); //Debug.Log("Adding follower"); follower.name = followerName; Followers.Add(follower); GameObject goFollowerTransform = new GameObject("follower_mount") as GameObject; goFollowerTransform.transform.SetParent(transformFollowers); FollowerTransforms[follower] = goFollowerTransform.transform; follower.AttachToCircle(goFollowerTransform.transform, snap); }