public void InitPlayer() { //player = playerContainer.GetComponentInChildren<Player>(); camera = playerContainer.GetComponentInChildren<FollowSmooth>(); playerContainer.transform.parent = transform; playerContainer.transform.position = startingPoint.position - player.transform.position; player.transform.parent = transform; }
void Awake() { globalTiles = new GameObject[DungeonBSP.WORLD_TILE_WIDTH, DungeonBSP.WORLD_TILE_HEIGHT]; camera = GetComponentInChildren<FollowSmooth>(); player = GetComponentInChildren<Player>(); }