private void Awake() { rigidBody = GetComponent <Rigidbody2D>(); spriteRenderer = GetComponent <SpriteRenderer>(); if (isMover) { followCurve = GameObject.FindObjectOfType <FollowCurve>(); } }
// Use this for initialization void Start() { //audioSource.Pause(); audioClips = animalsClips.GetAudioClips(type); anim = GetComponent <Animator>(); move = GetComponent <Move>(); followCurve = GetComponent <FollowCurve>(); followPath = GetComponent <SteeringFollowPath>(); }
private void Start() { spriteRenderer = GetComponent <SpriteRenderer>(); ChangeState(new SpeedBossIdleState()); CurveFollower = GetComponent <FollowCurve>(); _lastPosition = transform.position; _maxHealth = 60; _health = _maxHealth; bossAlive = true; }
static void Init() { FollowCurve window = (FollowCurve)EditorWindow.GetWindow(typeof(FollowCurve)); window.Show(); }
// Start is called before the first frame update void Start() { followCurve = GameObject.FindObjectOfType <FollowCurve>(); }