Ejemplo n.º 1
0
 private void Awake()
 {
     rigidBody      = GetComponent <Rigidbody2D>();
     spriteRenderer = GetComponent <SpriteRenderer>();
     if (isMover)
     {
         followCurve = GameObject.FindObjectOfType <FollowCurve>();
     }
 }
Ejemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     //audioSource.Pause();
     audioClips  = animalsClips.GetAudioClips(type);
     anim        = GetComponent <Animator>();
     move        = GetComponent <Move>();
     followCurve = GetComponent <FollowCurve>();
     followPath  = GetComponent <SteeringFollowPath>();
 }
Ejemplo n.º 3
0
 private void Start()
 {
     spriteRenderer = GetComponent <SpriteRenderer>();
     ChangeState(new SpeedBossIdleState());
     CurveFollower = GetComponent <FollowCurve>();
     _lastPosition = transform.position;
     _maxHealth    = 60;
     _health       = _maxHealth;
     bossAlive     = true;
 }
Ejemplo n.º 4
0
    static void Init()
    {
        FollowCurve window = (FollowCurve)EditorWindow.GetWindow(typeof(FollowCurve));

        window.Show();
    }
Ejemplo n.º 5
0
 // Start is called before the first frame update
 void Start()
 {
     followCurve = GameObject.FindObjectOfType <FollowCurve>();
 }