private void CheckCamera() { if (EnviroSkyMgr.instance.Camera != null) { FogVolumeRenderer renderer = EnviroSkyMgr.instance.Camera.gameObject.GetComponent <FogVolumeRenderer> (); if (renderer == null) { renderer = EnviroSkyMgr.instance.Camera.gameObject.AddComponent <FogVolumeRenderer> (); } if (renderer != null) { renderer._Downsample = 3; if (fogMode == CurrentFogMode.Textured) { renderer.GenerateDepth = true; if (clouds != null) { clouds.CreateSurrogate = false; } } else { renderer.GenerateDepth = false; clouds.CreateSurrogate = true; } } } }
//int layerMaskNameIndex = 0; void OnEnable() { _target = (FogVolumeRenderer)target; InspectorImage = Resources.Load("InspectorImage", typeof(Texture2D)) as Texture2D; HeaderStyle = new GUIStyle(); HeaderStyle.normal.background = InspectorImage; BodyStyle = new GUIStyle(); // BodyStyle.normal.background = (Texture2D)Resources.Load("RendererInspectorBody"); if (EditorGUIUtility.isProSkin) { BodyStyle.normal.background = (Texture2D)Resources.Load("RendererInspectorBodyBlack"); } else { BodyStyle.normal.background = (Texture2D)Resources.Load("RendererInspectorBodyBright"); } List <string> layerMaskList = new List <string>(); for (int i = 0; i < 32; i++) { string layerName = LayerMask.LayerToName(i); //if (layerName != "") //{ // if (layerName == _target.DepthLayersName) // layerMaskNameIndex = layerMaskList.Count; layerMaskList.Add(layerName); //} } layerMaskName = layerMaskList.ToArray(); }
void OnEnable() { _target = (FogVolumeRenderer)target; InspectorImage = Resources.Load("InspectorImage", typeof(Texture2D)) as Texture2D; HeaderStyle = new GUIStyle(); HeaderStyle.normal.background = InspectorImage; BodyStyle = new GUIStyle(); // BodyStyle.normal.background = (Texture2D)Resources.Load("RendererInspectorBody"); if (EditorGUIUtility.isProSkin) { BodyStyle.normal.background = (Texture2D)Resources.Load("RendererInspectorBodyBlack"); } else { BodyStyle.normal.background = (Texture2D)Resources.Load("RendererInspectorBodyBright"); } }
public static void GX_Quality_High() { //What about ground fog and cloud settings ? //Update renderer settings FogVolumeRenderer fvRenderer = GameObject.FindObjectOfType <FogVolumeRenderer>(); if (fvRenderer != null) { fvRenderer._Downsample = 2; } //Update screen settings FogVolumeScreen fvScreen = GameObject.FindObjectOfType <FogVolumeScreen>(); if (fvScreen != null) { } }
public static void GX_Quality_Low() { //What about ground fog and cloud settings ? GameObject goGroundFog = GameObject.Find("Fog Volume [Ground Fog]"); if (goGroundFog != null) { FogVolume fvGroundFog = goGroundFog.GetComponent <FogVolume>(); if (fvGroundFog != null) { //Make adjustments } } GameObject goClouds = GameObject.Find("Fog Volume [Clouds]"); if (goClouds != null) { FogVolume fvClouds = goClouds.GetComponent <FogVolume>(); if (fvClouds != null) { //Make adjustments } } //Update renderer settings FogVolumeRenderer fvRenderer = GameObject.FindObjectOfType <FogVolumeRenderer>(); if (fvRenderer != null) { fvRenderer._Downsample = 8; fvRenderer._BlendMode = FogVolumeRenderer.BlendMode.PremultipliedTransparency; } //Update screen settings FogVolumeScreen fvScreen = GameObject.FindObjectOfType <FogVolumeScreen>(); if (fvScreen != null) { } }
public static void GX_Setup_AddPostEffects() { //Update renderer settings to dampen things down a bit for newcomers FogVolumeRenderer fvRenderer = GameObject.FindObjectOfType <FogVolumeRenderer>(); if (fvRenderer != null) { fvRenderer._Downsample = 3; fvRenderer._BlendMode = FogVolumeRenderer.BlendMode.PremultipliedTransparency; fvRenderer.GenerateDepth = false; } //Add screen if missing FogVolumeScreen fvScreen = GameObject.FindObjectOfType <FogVolumeScreen>(); if (fvScreen == null && Camera.main != null) { fvScreen = Camera.main.gameObject.AddComponent <FogVolumeScreen>(); fvScreen.Downsample = 3; fvScreen.iterations = 3; fvScreen.blurSpread = 0.2f; } }
void OnEnable() { nullTex = MakeTex(Color.black); if (SystemInfo.SupportsRenderTextureFormat(rt_DepthFormat)) { rt_DepthFormat = RenderTextureFormat.RHalf;//not of the liking of small machines } else { rt_DepthFormat = RenderTextureFormat.Default; } // SceneCamera = Camera.main; _FogVolumeDataGO = GameObject.Find("Fog Volume Data"); if (_FogVolumeDataGO) { _FogVolumeData = _FogVolumeDataGO.GetComponent <FogVolumeData>(); } if (_FogVolumeData) { SceneCamera = _FogVolumeData.GetFogVolumeCamera; } if (SceneCamera == null) { Debug.Log("FogVolumeCamera.cs can't get a valid camera from 'Fog Volume Data'\n Assigning Camera.main"); SceneCamera = Camera.main; } ShaderLoad(); SetUpsampleMode(_upsampleMode); ShowBilateralEdge(_showBilateralEdge); _FogVolumeRenderer = SceneCamera.GetComponent <FogVolumeRenderer>(); if (SceneCamera.gameObject.GetComponent <FogVolumeRenderer>() == null) { // Combiner = SceneCamera.gameObject.GetComponent<FogVolumeRenderer>(); //else SceneCamera.gameObject.AddComponent <FogVolumeRenderer>(); } ThisCamera = GetComponent <Camera>(); //ThisCamera.depthTextureMode = DepthTextureMode.Depth; ThisCamera.enabled = false; ThisCamera.clearFlags = CameraClearFlags.SolidColor; ThisCamera.backgroundColor = new Color(0, 0, 0, 0); ThisCamera.farClipPlane = SceneCamera.farClipPlane; _CameraRender = GetComponent <SPSRRT_helper>(); if (_CameraRender == null) { _CameraRender = gameObject.AddComponent <SPSRRT_helper>(); } _CameraRender.SceneCamera = SceneCamera; _CameraRender.SecondaryCamera = ThisCamera; }
void OnEnable() { nullTex = MakeTex(Color.black); if (SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.RFloat)) { rt_DepthFormat = RenderTextureFormat.RFloat; } else { rt_DepthFormat = RenderTextureFormat.DefaultHDR; } // SceneCamera = Camera.main; _FogVolumeDataGO = GameObject.Find("Fog Volume Data"); if (_FogVolumeDataGO) { _FogVolumeData = _FogVolumeDataGO.GetComponent <FogVolumeData>(); } if (_FogVolumeData) { SceneCamera = _FogVolumeData.GetFogVolumeCamera; } if (SceneCamera == null) { Debug.Log("FogVolumeCamera.cs can't get a valid camera from 'Fog Volume Data'\n Assigning Camera.main"); SceneCamera = Camera.main; } ShaderLoad(); SetUpsampleMode(_upsampleMode); ShowBilateralEdge(_showBilateralEdge); _FogVolumeRenderer = SceneCamera.GetComponent <FogVolumeRenderer>(); if (_FogVolumeRenderer == null) { // Combiner = SceneCamera.gameObject.GetComponent<FogVolumeRenderer>(); //else if (!_FogVolumeData.ForceNoRenderer) { var renderer = SceneCamera.gameObject.AddComponent <FogVolumeRenderer>(); renderer.enabled = true; } } ThisCamera = GetComponent <Camera>(); ThisCamera.enabled = false; ThisCamera.clearFlags = CameraClearFlags.SolidColor; ThisCamera.backgroundColor = new Color(0, 0, 0, 0); ThisCamera.farClipPlane = SceneCamera.farClipPlane; _CameraRender = GetComponent <FogVolumeRenderManager>(); if (_CameraRender == null) { _CameraRender = gameObject.AddComponent <FogVolumeRenderManager>(); } _CameraRender.SceneCamera = SceneCamera; _CameraRender.SecondaryCamera = ThisCamera; }