private static void GetConnectedDevices(ProjectParams Params, Platform TargetPlatform) { var PlatformName = TargetPlatform.PlatformType.ToString(); List<string> ConnectedDevices; TargetPlatform.GetConnectedDevices(Params, out ConnectedDevices); try { foreach (var DeviceName in ConnectedDevices) { LogConsole("Device:{0}:{1}", PlatformName, DeviceName); } } catch { throw new AutomationException("No {0} devices", PlatformName); } }
public static UE4Build.BuildAgenda MakeAgenda(UnrealBuildTool.UnrealTargetPlatform[] Platforms, List <string> ExtraBuildProducts) { // Create the build agenda UE4Build.BuildAgenda Agenda = new UE4Build.BuildAgenda(); // C# binaries Agenda.SwarmAgentProject = @"Engine\Source\Programs\UnrealSwarm\SwarmAgent.sln"; Agenda.SwarmCoordinatorProject = @"Engine\Source\Programs\UnrealSwarm\SwarmCoordinator.sln"; Agenda.DotNetProjects.Add(@"Engine/Source/Editor/SwarmInterface/DotNET/SwarmInterface.csproj"); Agenda.DotNetProjects.Add(@"Engine/Source/Programs/DotNETCommon/DotNETUtilities/DotNETUtilities.csproj"); Agenda.DotNetProjects.Add(@"Engine/Source/Programs/UnrealControls/UnrealControls.csproj"); // Windows binaries if (Platforms.Contains(UnrealBuildTool.UnrealTargetPlatform.Win64)) { Agenda.AddTarget("CrashReportClient", UnrealBuildTool.UnrealTargetPlatform.Win64, UnrealBuildTool.UnrealTargetConfiguration.Development); Agenda.AddTarget("CrashReportClient", UnrealBuildTool.UnrealTargetPlatform.Win32, UnrealBuildTool.UnrealTargetConfiguration.Development); Agenda.AddTarget("UnrealHeaderTool", UnrealBuildTool.UnrealTargetPlatform.Win64, UnrealBuildTool.UnrealTargetConfiguration.Development); Agenda.AddTarget("UnrealPak", UnrealBuildTool.UnrealTargetPlatform.Win64, UnrealBuildTool.UnrealTargetConfiguration.Development); Agenda.AddTarget("UnrealLightmass", UnrealBuildTool.UnrealTargetPlatform.Win64, UnrealBuildTool.UnrealTargetConfiguration.Development); Agenda.AddTarget("ShaderCompileWorker", UnrealBuildTool.UnrealTargetPlatform.Win64, UnrealBuildTool.UnrealTargetConfiguration.Development); Agenda.AddTarget("UnrealVersionSelector", UnrealBuildTool.UnrealTargetPlatform.Win64, UnrealBuildTool.UnrealTargetConfiguration.Shipping); Agenda.AddTarget("BootstrapPackagedGame", UnrealBuildTool.UnrealTargetPlatform.Win64, UnrealBuildTool.UnrealTargetConfiguration.Shipping); Agenda.AddTarget("BootstrapPackagedGame", UnrealBuildTool.UnrealTargetPlatform.Win32, UnrealBuildTool.UnrealTargetConfiguration.Shipping); Agenda.AddTarget("UnrealCEFSubProcess", UnrealBuildTool.UnrealTargetPlatform.Win64, UnrealBuildTool.UnrealTargetConfiguration.Development); Agenda.AddTarget("UnrealCEFSubProcess", UnrealBuildTool.UnrealTargetPlatform.Win32, UnrealBuildTool.UnrealTargetConfiguration.Development); } // Mac binaries if (Platforms.Contains(UnrealBuildTool.UnrealTargetPlatform.Mac)) { Agenda.AddTarget("CrashReportClient", UnrealBuildTool.UnrealTargetPlatform.Mac, UnrealBuildTool.UnrealTargetConfiguration.Development, InAddArgs: "-CopyAppBundleBackToDevice"); Agenda.AddTarget("UnrealPak", UnrealBuildTool.UnrealTargetPlatform.Mac, UnrealBuildTool.UnrealTargetConfiguration.Development, InAddArgs: "-CopyAppBundleBackToDevice"); Agenda.AddTarget("UnrealLightmass", UnrealBuildTool.UnrealTargetPlatform.Mac, UnrealBuildTool.UnrealTargetConfiguration.Development, InAddArgs: "-CopyAppBundleBackToDevice"); Agenda.AddTarget("ShaderCompileWorker", UnrealBuildTool.UnrealTargetPlatform.Mac, UnrealBuildTool.UnrealTargetConfiguration.Development, InAddArgs: "-CopyAppBundleBackToDevice"); Agenda.AddTarget("UE4EditorServices", UnrealBuildTool.UnrealTargetPlatform.Mac, UnrealBuildTool.UnrealTargetConfiguration.Development, InAddArgs: "-CopyAppBundleBackToDevice"); Agenda.AddTarget("UnrealCEFSubProcess", UnrealBuildTool.UnrealTargetPlatform.Mac, UnrealBuildTool.UnrealTargetConfiguration.Development, InAddArgs: "-CopyAppBundleBackToDevice"); } // Linux binaries if (Platforms.Contains(UnrealBuildTool.UnrealTargetPlatform.Linux)) { Agenda.AddTarget("CrashReportClient", UnrealBuildTool.UnrealTargetPlatform.Linux, UnrealBuildTool.UnrealTargetConfiguration.Development); Agenda.AddTarget("UnrealCEFSubProcess", UnrealBuildTool.UnrealTargetPlatform.Linux, UnrealBuildTool.UnrealTargetConfiguration.Development); } // iOS binaries if (Platforms.Contains(UnrealBuildTool.UnrealTargetPlatform.IOS)) { Agenda.DotNetProjects.Add(@"Engine/Source/Programs/iOS/iPhonePackager/iPhonePackager.csproj"); ExtraBuildProducts.Add(CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, @"Engine/Binaries/DotNET/iOS/iPhonePackager.exe")); Agenda.DotNetProjects.Add(@"Engine/Source/Programs/iOS/DeploymentServer/DeploymentServer.csproj"); ExtraBuildProducts.Add(CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, @"Engine/Binaries/DotNET/iOS/DeploymentServer.exe")); Agenda.DotNetProjects.Add(@"Engine/Source/Programs/iOS/DeploymentInterface/DeploymentInterface.csproj"); ExtraBuildProducts.Add(CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, @"Engine/Binaries/DotNET/iOS/DeploymentInterface.dll")); Agenda.DotNetProjects.Add(@"Engine/Source/Programs/iOS/MobileDeviceInterface/MobileDeviceInterface.csproj"); ExtraBuildProducts.Add(CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, @"Engine/Binaries/DotNET/iOS/MobileDeviceInterface.dll")); } // Platform extensions foreach (UnrealBuildTool.UnrealTargetPlatform UBTPlatform in Platforms) { AutomationTool.Platform AutomationPlatform = Platform.GetPlatform(UBTPlatform); AutomationPlatform.MakeAgenda(Agenda, ExtraBuildProducts); } return(Agenda); }