/**
  * Setup the bullet
  */
 public void Setup(Vector3 targetPosition, float speed, float damages, Focuser shooter)
 {
     _speed     = speed;
     _damages   = damages;
     _shooter   = shooter;
     _direction = (targetPosition - transform.position).normalized;
 }
    /**
     * Damage the entity of the given amount
     */
    public void Damage(Focuser source, float amount)
    {
        _healthSystem.Damage(amount);

        if (GetHealth() <= 0f)
        {
            if (source.GetComponent <Entity>())
            {
                source.GetComponent <Entity>().AddKill(1);
            }
            if (this == EntityManager.GetFocusedEntity() && _isLowHealthSoundPlaying)
            {
                SoundManager.StopLowHealthSound(EntityManager.GetFocusedEntity().GetName());
            }

            EntityManager.Remove(this);
            SoundManager.PlayDeadSound(transform.position, .5f);
            Destroy(gameObject);
        }

        // Trigger damage sound
        SoundManager.PlayDamageSound(GetArmor() > 0f, transform.position, .5f);
        StopCoroutine(PlayDamageAnimation());
        StartCoroutine(PlayDamageAnimation());
    }
Esempio n. 3
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        public GameFrame(Focuser _focuser, Location l, Character _player)
            : base(l, _player, new List <GameAction>(), String.Format("[{0}]", l.Name), null, true, null)
        {
            RepeatCondition = () => !QuitGame;
            Focuser         = _focuser;

            AddAction(
                new CallbackAction(
                    "Move",
                    "Control your movement.",
                    Player.Body,
                    (action) =>
            {
                Focuser.IntroduceFrame(
                    new MovementFrame(l, Player)
                    );
            }
                    )
                );
            AddAction(
                new CallbackAction(
                    "Interact",
                    "Manipulate your surroundings.",
                    Player.Body,
                    (action) =>
            {
                Focuser.IntroduceFrame(
                    new MovementFrame(l, Player)
                    );
            }
                    )
                );
            AddAction(
                new CallbackAction(
                    "Use Item",
                    "Utilize an item from your inventory.",
                    Player.Body,
                    (action) =>
            {
                Focuser.IntroduceFrame(
                    new MovementFrame(l, Player)
                    );
            }
                    )
                );
            AddAction(
                new CallbackAction(
                    "Game Options",
                    "View Game Options.",
                    Player.Body,
                    (action) =>
            {
                Focuser.IntroduceFrame(
                    new MovementFrame(l, Player)
                    );
            }
                    )
                );
        }
Esempio n. 4
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 /**
  * Add the picked ingestible to the interacting entity inventory
  */
 protected override void Pickup(Focuser focuser)
 {
     if (_focuserInventory.Add(this))
     {
         gameObject.SetActive(false);
         base.Pickup(focuser);
     }
 }
 /**
  * Add the picked weapon to the interacting entity inventory
  */
 protected override void Pickup(Focuser focuser)
 {
     if (!_isThrown && !_isCarried)
     {
         base.Pickup(focuser);
         Destroy(GetComponent <Rigidbody>());
     }
 }
Esempio n. 6
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        public void InterfaceVersion()
        {
            debug.WriteLine($"InterfaceVersion => Device[{DriverType}][{DeviceName}]");
            Focuser device = CreateDevice <Focuser>(DriverType, DeviceName);
            var     info   = device.InterfaceVersion;

            Assert.IsNotNull(info, "Verify data returned");
            debug.WriteLine($"\t{info}");
        }
Esempio n. 7
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        public void DriverInfo()
        {
            debug.WriteLine($"DriverInfo => Device[{DriverType}][{DeviceName}]");
            Focuser device = CreateDevice <Focuser>(DriverType, DeviceName);
            var     info   = device.DriverInfo;

            Assert.IsNotNull(info, "Verify data returned");
            debug.WriteLine($"\t{info}");
        }
Esempio n. 8
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 private void StopHelperProcesses()
 {
     try
     {
         Focuser.Kill();
     }
     catch (Exception err)
     {
     }
 }
        public void PushBundle(Focuser focuser, GameEventArgument args)
        {
            do
            {
                focuser.PushFrame(new FrameMeta(PushedFrames[PushedIndex], args));

                focuser.PopFrame();

                PushedIndex++;
            }while (PushedIndex < PushedFrames.Length);
        }
Esempio n. 10
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        public void SupportedActions()
        {
            debug.WriteLine($"SupportedActions => Device[{DriverType}][{DeviceName}]");
            Focuser device = CreateDevice <Focuser>(DriverType, DeviceName);
            var     info   = device.SupportedActions.ToStrings();

            Assert.IsNotNull(info, "Verify data returned");
            foreach (var item in info)
            {
                debug.WriteLine($"\t{item}");
            }
        }
Esempio n. 11
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 private void HaltFocuser()
 {
     Logger.Info("Halting Focuser");
     if (Focuser?.Connected == true)
     {
         try {
             Focuser.Halt();
         } catch (Exception ex) {
             Logger.Error(ex);
         }
     }
 }
Esempio n. 12
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        public async Task <int> MoveFocuser(int position, CancellationToken ct)
        {
            int pos = -1;

            await Task.Run(async() => {
                try {
                    using (ct.Register(() => HaltFocuser())) {
                        var tempComp = false;
                        if (Focuser.TempCompAvailable && Focuser.TempComp)
                        {
                            tempComp = true;
                            ToggleTempComp(false);
                        }

                        Logger.Info($"Moving Focuser to position {position}");
                        progress.Report(new ApplicationStatus()
                        {
                            Status = string.Format(Locale.Loc.Instance["LblFocuserMoveToPosition"], position)
                        });

                        while (Focuser.Position != position)
                        {
                            FocuserInfo.IsMoving = true;
                            ct.ThrowIfCancellationRequested();
                            await Focuser.Move(position, ct);
                        }

                        FocuserInfo.Position = this.Position;
                        pos = this.Position;
                        ToggleTempComp(tempComp);
                        BroadcastFocuserInfo();

                        //Wait for focuser to settle
                        if (profileService.ActiveProfile.FocuserSettings.FocuserSettleTime > 0)
                        {
                            FocuserInfo.IsSettling = true;
                            await Utility.Utility.Wait(TimeSpan.FromSeconds(profileService.ActiveProfile.FocuserSettings.FocuserSettleTime), ct, progress, Locale.Loc.Instance["LblSettle"]);
                        }
                    }
                } catch (OperationCanceledException) {
                } finally {
                    FocuserInfo.IsSettling = false;
                    FocuserInfo.IsMoving   = false;
                    progress.Report(new ApplicationStatus()
                    {
                        Status = string.Empty
                    });
                }
            });

            return(pos);
        }
 public DamageEventArgument(
     LocationObjectBearing _locationObjectBearing,
     GameObject _invokee,
     GameObject[] _targets,
     Focuser _focuser,
     EnviromentFrame _frame,
     double _amount,
     DamageType _damageType,
     bool _trueDamage = false)
     : base(_locationObjectBearing, _invokee, _targets, _focuser, _frame)
 {
     SetValues(_amount, _damageType, _trueDamage);
 }
Esempio n. 14
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 public async Task Disconnect()
 {
     if (updateTimer != null)
     {
         await updateTimer.Stop();
     }
     Focuser?.Disconnect();
     Focuser     = null;
     FocuserInfo = DeviceInfo.CreateDefaultInstance <FocuserInfo>();
     BroadcastFocuserInfo();
     RaisePropertyChanged(nameof(Focuser));
     Logger.Info("Disconnected Focuser");
 }
Esempio n. 15
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        static void Main(string[] args)
        {
            try
            {
                var progId = Focuser.Choose(string.Empty);
                var driver = new Focuser(progId);
                var thing = driver.IsMoving;				// Just to give a place to set a breakpoint.
                driver.SetupDialog();
                while (Console.ReadLine() != "e")
                {
                    driver.Link = true;
                    driver.TempComp = true;
                    Console.WriteLine("In temp comp mode");

                    Console.WriteLine("IsMoving = " + driver.IsMoving.ToString());
                    Console.WriteLine("Moving to 3500...");
                    try{
                    driver.Move((int)3500);
                    }
                    catch{
                        Console.WriteLine("Exception thrown as expected!");
                    }
                    driver.TempComp = false;

                    Console.WriteLine("Moving to 3500...");
                    driver.Move((int)3500);
                    Console.WriteLine("IsMoving = " + driver.IsMoving.ToString());
                    Console.WriteLine("Current Position = " + driver.Position.ToString());
                    Console.WriteLine("Moving to 1000...");
                    driver.Move((int)1000);
                    Console.WriteLine("IsMoving = " + driver.IsMoving.ToString());
                    Console.WriteLine("Current Position = " + driver.Position.ToString());
                    Console.WriteLine("Moving to 3000...");
                    driver.Move((int)3000);
                    Console.WriteLine("IsMoving = " + driver.IsMoving.ToString());
                    Console.WriteLine("Current Position = " + driver.Position.ToString());
                    while (driver.IsMoving) { }
                    driver.Link = false;
                    Console.WriteLine("Current Position = " + driver.Position.ToString());
                    Console.WriteLine("IsMoving = " + driver.IsMoving.ToString());
                    Console.WriteLine("Press ESC key to exit");
                }

                //Console.ReadLine();
            }
            catch (Exception ex)
            {
                EventLogger.LogMessage(ex);
                Debug.Print(ex.Message);
            }
        }
Esempio n. 16
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        private void Window_Deactivated(object sender, EventArgs e)
        {
            MainWindow window = (MainWindow)sender;

            if (window.ShouldStealFocus)
            {
                window.Topmost = true;
                Focuser.Start();
            }
            else
            {
                window.Topmost = false;
            }
        }
Esempio n. 17
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        public void Disconnect()
        {
            debug.WriteLine($"Disconnect => Device[{DriverType}][{DeviceName}]");
            Focuser device = CreateDevice <Focuser>(DriverType, DeviceName);

            if (!device.Connected)
            {
                debug.WriteLine($"Device[{DriverType}][{DeviceName}]: not connected, Connecting");
                device.Connected = true;
                Assert.IsTrue(device.Connected, "Verify connect completed");
            }
            device.Connected = false;
            Assert.IsFalse(device.Connected, "Verify connect completed");
        }
Esempio n. 18
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    /**
     * Use the item
     */
    public override bool Use(Pickable pickable)
    {
        Focuser user = pickable.GetFocuser();

        if (user == null)
        {
            return(false);
        }

        Initialize();
        Consume(pickable);
        SoundManager.PlayIngestibleSound(user.transform.position, .6f);

        return(true);
    }
Esempio n. 19
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 //急停
 public void FocuserStop()
 {
     try
     {
         if (m_focuser != null && m_focuser.Connected == true)
         {
             m_focuser.Halt();
         }
     }
     catch (System.Exception ex)
     {
         m_focuser          = null;
         m_focParams.errMsg = ex.Message;
     }
 }
Esempio n. 20
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 //日志记录
 public void FocuserLog()
 {
     try
     {
         if (null != m_focuser && m_focuser.Connected == true)
         {
             //保存数据到文件,主要是温度和位置
         }
     }
     catch (System.Exception ex)
     {
         m_focuser          = null;
         m_focParams.errMsg = ex.Message;
     }
 }
Esempio n. 21
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    /**
     * Add the picked weapon to the interacting entity inventory
     */
    protected override void Pickup(Focuser focuser)
    {
        if (_isCarried)
        {
            return;
        }
        if (!_focuserInventory.Add(this))
        {
            return;
        }

        gameObject.SetActive(false);
        _isCarried = true;
        base.Pickup(focuser);
    }
    /**
     * Consume the ingestible
     */
    protected override void Consume(Pickable pickable)
    {
        Focuser user = pickable.GetFocuser();

        if (user == null)
        {
            return;
        }
        if (user is ICanModify == false)
        {
            return;
        }

        ((ICanModify)user).SetHealthModifier(_modifier);
    }
Esempio n. 23
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 //指定位置移动
 public void FocuserMoveToPos(double targetPos)
 {
     try
     {
         targetPos *= 1000;
         targetPos  = System.Math.Round(targetPos);
         if (m_focuser != null && m_focuser.Connected == true)
         {
             m_focuser.Move((int)targetPos);
         }
     }
     catch (System.Exception ex)
     {
         m_focuser          = null;
         m_focParams.errMsg = ex.Message;
     }
 }
Esempio n. 24
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    void OnEnable()
    {
        Camera mainCam = Camera.main; // get a reference now so even if the new Camera gets elected to be main, we have a reference the actual Camera we want to be main

        focuser = (Focuser)target;

        camGO      = EditorUtility.CreateGameObjectWithHideFlags("z!!!!!!!!!!!!!!SHOULDN'T STILL BE IN SCENE!!!!!!!!!!!!!!!!!", HideFlags.HideAndDontSave);
        previewCam = camGO.AddComponent <Camera>();
        previewCam.CopyFrom(mainCam);
        previewCam.tag = "Untagged";

        previewPlayer = EditorUtility.CreateGameObjectWithHideFlags("z!!!!!!!!!!!!!!SHOULDN'T STILL BE IN SCENE!!!!!!!!!!!!!!!!!", HideFlags.HideAndDontSave);
        SpriteRenderer s = previewPlayer.AddComponent <SpriteRenderer>();

        s.sprite = previewPlayerSprite;
        startPos = focuser.transform.position - Vector3.down * 10;
    }
Esempio n. 25
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        public T CreateDeviceInstance <T>(DeviceConfiguration configuration) where T : IDevice
        {
            Type deviceType = typeof(T);

            switch (deviceType.Name)
            {
            case nameof(FilterWheel):
                IDevice device = new FilterWheel(configuration, _clientTransactionIdGenerator);
                return((T)device);

            case nameof(SafetyMonitor):
                IDevice safetyMonitor = new SafetyMonitor(configuration, _clientTransactionIdGenerator);
                return((T)safetyMonitor);

            case nameof(Dome):
                IDevice dome = new Dome(configuration, _clientTransactionIdGenerator);
                return((T)dome);

            case nameof(Camera):
                IDevice camera = new Camera(configuration, _clientTransactionIdGenerator);
                return((T)camera);

            case nameof(Focuser):
                IDevice focuser = new Focuser(configuration, _clientTransactionIdGenerator);
                return((T)focuser);

            case nameof(ObservingConditions):
                IDevice observingConditions = new ObservingConditions(configuration, _clientTransactionIdGenerator);
                return((T)observingConditions);

            case nameof(Rotator):
                IDevice rotator = new Rotator(configuration, _clientTransactionIdGenerator);
                return((T)rotator);

            case nameof(Switch):
                IDevice @switch = new Switch(configuration, _clientTransactionIdGenerator);
                return((T)@switch);

            case nameof(Telescope):
                IDevice telescope = new Telescope(configuration, _clientTransactionIdGenerator);
                return((T)telescope);

            default:
                throw new InvalidOperationException($"Type {deviceType.Name} is not supported");
            }
        }
Esempio n. 26
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 private void ConnectButton_Click(object sender, EventArgs e)
 {
     if (ConnectButton.Text == "Connect" && _progID != "")
     {
         if (_focuser == null)
         {
             _focuser = new Focuser(_progID);
         }
         _focuser.Link =true;
         ConnectButton.Text = "Disconnect";
     }
     else
     {
         _focuser.Link = false;
         ConnectButton.Text = "Connect";
     }
 }
Esempio n. 27
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 private void ConnectButton_Click(object sender, EventArgs e)
 {
     if (ConnectButton.Text == "Connect" && _progID != "")
     {
         if (_focuser == null)
         {
             _focuser = new Focuser(_progID);
         }
         _focuser.Link      = true;
         ConnectButton.Text = "Disconnect";
     }
     else
     {
         _focuser.Link      = false;
         ConnectButton.Text = "Connect";
     }
 }
Esempio n. 28
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 //步长移动
 public void FocuserStepMove(double step)
 {
     try
     {
         int curPos = 0;
         step *= 1000;
         if (m_focuser != null && m_focuser.Connected == true)
         {
             curPos = m_focuser.Position;
             m_focuser.Move(curPos + (int)step);
         }
     }
     catch (System.Exception ex)
     {
         m_focuser          = null;
         m_focParams.errMsg = ex.Message;
     }
 }
Esempio n. 29
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 //设置温度补偿
 public void SetTempComp(bool tempComp)
 {
     try
     {
         if (null != m_focuser && m_focuser.Connected == true)
         {
             if (m_focuser.TempCompAvailable)
             {
                 m_focuser.TempComp = tempComp;
             }
         }
     }
     catch (System.Exception ex)
     {
         m_focuser          = null;
         m_focParams.errMsg = ex.Message;
     }
 }
    /**
     * Use the item
     */
    public override bool Use(Pickable pickable)
    {
        Focuser user = pickable.GetFocuser();

        if (user == null)
        {
            return(false);
        }
        if (user is ICanEquip <Weapon> == false)
        {
            return(false);
        }

        ((ICanEquip <Weapon>)user).Equip((Weapon)pickable);
        SoundManager.PlaySelectWeaponSound(user.transform.position);

        return(true);
    }
Esempio n. 31
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 //连接ASCOM驱动接口,启动ASA自带控制程序
 public void ConnectDevice()
 {
     try
     {
         if (m_focuser == null)
         {
             //从配置文件获取Focuser ID
             //TBD
             m_deviceID = "ACCServer.Focuser";
             if (m_deviceID == "")
             {
                 m_deviceID = Focuser.Choose("ACCServer.Focuser");
                 if (m_deviceID == null || m_deviceID == "")
                 {
                     m_focParams.errMsg = "Can not find \'ACCServer.Focuser\' in ASCOM driver";
                     Debug.Write(m_focParams.errMsg);
                 }
                 else
                 {
                     //保存调焦器名称到配置文件
                     //TBD
                     m_focuser             = new Focuser(m_deviceID);
                     m_focParams.connected = true;
                 }
             }
             else
             {
                 m_focuser             = new Focuser(m_deviceID);
                 m_focParams.connected = true;
             }
         }
         //else if (m_focuser.Dispose())
         //{
         //    //断开后再连接
         //    m_focuser = new Focuser(m_deviceID);
         //    m_focParams.connected = true;
         //}
     }
     catch (System.Exception ex)
     {
         m_focParams.connected = false;
         m_focParams.errMsg    = ex.Message;
     }
 }
Esempio n. 32
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        public IFocuserV3Ex GetFocuser(string focuserId, bool connect)
        {
            var ascomFocuser = new Focuser(focuserId);

            if (connect)
            {
                ascomFocuser.Connected = true;
            }
            if (ascomFocuser.Absolute)
            {
                Logger.Debug($"Absolute ASCOM Focuser detected {focuserId}");
                return(new AbsoluteAscomFocuser(ascomFocuser));
            }
            else
            {
                Logger.Debug($"Relative ASCOM Focuser detected {focuserId}");
                return(new RelativeAscomFocuser(ascomFocuser));
            }
        }
 public Firmware_Upgrade_Assistant(Focuser focuser)
 {
     InitializeComponent();
     myFocuser = focuser;
     clsds30Loader.Writeing += new clsds30Loader.WriteingDelegate(clsds30Loader_Writeing);
 }
Esempio n. 34
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        private void Form1_Load(object sender, EventArgs e)
        {
            try
            {
                // Set the view menu checked states
                positionAndTemperatureToolStripMenuItem.Checked = Properties.Settings.Default.DisplayPositionAndTemperature;
                relativeFocusAdjustToolStripMenuItem.Checked = Properties.Settings.Default.DisplayRelativeFocusAdjust;
                temperatureCompensationToolStripMenuItem.Checked = Properties.Settings.Default.DisplayTempComp;
                absoluteFocusAdjustToolStripMenuItem.Checked = Properties.Settings.Default.DisplayAbsoluteFocusAdjust;
                relativeFocusOffsetsToolStripMenuItem.Checked = Properties.Settings.Default.DisplayRelativeFocusOffsets;
                absoluteFocusPresetsToolStripMenuItem.Checked = Properties.Settings.Default.DisplayAbsoluteFocusPresets;
                if (Properties.Settings.Default.Focuser2Disabled)
                {
                    //Only Focuser 1 is disabled
                    if (Properties.Settings.Default.SwitchF1F2)
                        Foc1_CHK.Checked = !Properties.Settings.Default.Focuser2Disabled;
                    //Only Focuser 2 is disabled
                    else
                        Foc2_CHK.Checked = !Properties.Settings.Default.Focuser2Disabled;
                }
                //Both are enabled
                else
                {
                    Foc1_CHK.Checked = !Properties.Settings.Default.Focuser2Disabled;
                    Foc2_CHK.Checked = !Properties.Settings.Default.Focuser2Disabled;
                }

                // hook up the view item checked_changed events
                positionAndTemperatureToolStripMenuItem.CheckedChanged += new EventHandler(this.viewItemToolStripMenuItem_CheckStateChanged);
                relativeFocusAdjustToolStripMenuItem.CheckedChanged += new EventHandler(this.viewItemToolStripMenuItem_CheckStateChanged);
                temperatureCompensationToolStripMenuItem.CheckedChanged += new EventHandler(this.viewItemToolStripMenuItem_CheckStateChanged);
                absoluteFocusAdjustToolStripMenuItem.CheckedChanged += new EventHandler(this.viewItemToolStripMenuItem_CheckStateChanged);
                relativeFocusOffsetsToolStripMenuItem.CheckedChanged += new EventHandler(this.viewItemToolStripMenuItem_CheckStateChanged);
                absoluteFocusPresetsToolStripMenuItem.CheckedChanged += new EventHandler(this.viewItemToolStripMenuItem_CheckStateChanged);
                Foc1_CHK.CheckedChanged += new EventHandler(this.viewItemToolStripMenuItem_CheckStateChanged);
                Foc2_CHK.CheckedChanged += new EventHandler(this.viewItemToolStripMenuItem_CheckStateChanged);
                alwaysOnTopToolStripMenuItem.CheckedChanged += new EventHandler(alwaysOnTopToolStripMenuItem_CheckedChanged);
                alwaysOnTopToolStripMenuItem.Checked = Properties.Settings.Default.AlwaysOnTop; // We do this after so the change takes affect now...

                // adjust form height for user preferences
                setFormHeight();

                if (!Properties.Settings.Default.SwitchF1F2)
                {
                    EventLogger.LogMessage("Creating 2 ASCOM driver focuser objects", TraceLevel.Info);
                    myFoc1 = new ASCOM.DriverAccess.Focuser("ASCOM.FocusLynx.Focuser");
                    myFoc2 = new ASCOM.DriverAccess.Focuser("ASCOM.FocusLynx2.Focuser");
                }
                else
                {
                    EventLogger.LogMessage("Creating 2 ASCOM driver focuser objects", TraceLevel.Info);
                    myFoc1 = new ASCOM.DriverAccess.Focuser("ASCOM.FocusLynx2.Focuser");
                    myFoc2 = new ASCOM.DriverAccess.Focuser("ASCOM.FocusLynx.Focuser");
                }

                F1LastConnectedState = !myFoc1.Link;    // Set these to the opposite so that controls are immediatly refreshed.
                F2LastConnectedState = !myFoc2.Link;

            }
            catch (Exception ex)
            {
                EventLogger.LogMessage("An error occurred while creating instances of Focuser Hub ASCOM Driver. " + ex.Message, TraceLevel.Error);
                CustomErrorBox error = new CustomErrorBox("An error occurred while creating the initial instances of the FocusLynx ASCOM Driver." +
                    " The program cannot continue. Please contact technical support.", ex.Message);
                error.ShowDialog();
                Application.Exit();
            }

            LoadFocusOffsets_F1();
            LoadFocusPresets_F1();
            LoadFocusOffsets_F2();
            LoadFocusPresets_F2();

            setFormWidth();
            //setFormHeight(); Automatically occurs.
        }
Esempio n. 35
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 private void swapFocusers()
 {
     ASCOM.DriverAccess.Focuser temp = myFoc1;
     myFoc1 = myFoc2;
     myFoc2 = temp;
 }
            public void FocusChooser()
            {

            ASCOM.Utilities.Chooser chooser = new ASCOM.Utilities.Chooser();
            chooser.DeviceType = "Focuser";
            devId2 = chooser.Choose();
            //  ASCOM.DriverAccess.Focuser focuser = new ASCOM.DriverAccess.Focuser(devId2);
            if (devId2 != "")
                focuser = new Focuser(devId2);
            else
                return;

            focuser.Connected = true;
            //***************** I think this needs to be changes so it SETs the value not GETs***************
            //go back to previous method for storing the maxtravel in settings, then when gets it
            //after selecting equipement it sets the value.
            //****************************************************************************************
            travel = focuser.MaxStep;
            textBox2.Text = travel.ToString();
            count = focuser.Position;
            textBox1.Text = count.ToString();
            Log("connected to " + devId2);
            FileLog2("connected to " + devId2);
            button8.BackColor = System.Drawing.Color.Lime;
            //  button8.Text = "Connected";
            /*
            if (focuser.Connected)
            {
                MessageBox.Show("ASCOM Focuser connected");
            }
             */
            numericUpDown6.Value = focuser.Position;
            usingASCOMFocus = true;

            //   focuser.CommandString("C", true);

            }
 public TempCompWizard(Focuser focuser)
 {
     InitializeComponent();
     myFocuser = focuser;
     this.Name = myFocuser.Action("GetDeviceNickname", "");
 }