Esempio n. 1
0
    public List <FmodEvent> loadEventsFromFile(string assetPath, string assetName, FmodEventAsset asset)
    {
        FMOD.EventGroup       eventgroup  = null;
        FMOD.RESULT           result      = FMOD.RESULT.OK;
        List <FmodEvent>      events      = new List <FmodEvent>();
        List <FmodEventGroup> eventGroups = new List <FmodEventGroup>();
        int            numGroups          = 0;
        FmodEventGroup toAdd = null;

        FMOD.EVENT_LOADINFO loadInfo = new FMOD.EVENT_LOADINFO();
        FMOD.EventProject   project  = null;

        _loadFile(assetPath, assetName, ref loadInfo, ref project);
        _getSoundBankNames(asset);

        FMOD.EVENT_PROJECTINFO projectInfo = new FMOD.EVENT_PROJECTINFO();
        project.getInfo(ref projectInfo);
        asset.setProjectName(new string(projectInfo.name));

        result = project.getNumGroups(ref numGroups);
        ERRCHECK(result);
        for (int i = 0; i < numGroups; i++)
        {
            result = project.getGroupByIndex(i, false, ref eventgroup);
            ERRCHECK(result);
            toAdd = FmodEventGroup.CreateInstance("FmodEventGroup") as FmodEventGroup;
            toAdd.Initialize(eventgroup, null, asset);
            eventGroups.Add(toAdd);
            events.AddRange(toAdd.getAllEvents());
        }
        asset.setEventGroups(eventGroups);
        loadReverbsFromFile(asset);
        return(events);
    }
Esempio n. 2
0
    public List<FmodEvent> loadEventsFromFile(string assetPath, string assetName, FmodEventAsset asset)
    {
        FMOD.EventGroup eventgroup     		= null;
        FMOD.RESULT 	result 				= FMOD.RESULT.OK;
        List<FmodEvent> events 				= new List<FmodEvent>();
        List<FmodEventGroup> eventGroups	= new List<FmodEventGroup>();
        int 			numGroups 			= 0;
        FmodEventGroup 		toAdd 			= null;
        FMOD.EVENT_LOADINFO loadInfo 		= new FMOD.EVENT_LOADINFO();
        FMOD.EventProject project 			= null;

        _loadFile(assetPath, assetName, ref loadInfo, ref project);
        _getSoundBankNames(asset);

        FMOD.EVENT_PROJECTINFO projectInfo = new FMOD.EVENT_PROJECTINFO();
        project.getInfo(ref projectInfo);
        asset.setProjectName(new string(projectInfo.name));

        result = project.getNumGroups(ref numGroups);
        ERRCHECK(result);
        for (int i = 0; i < numGroups; i++) {
            result = project.getGroupByIndex(i, false, ref eventgroup);
            ERRCHECK(result);
            toAdd = FmodEventGroup.CreateInstance("FmodEventGroup") as FmodEventGroup;
            toAdd.Initialize(eventgroup, null, asset);
            eventGroups.Add(toAdd);
            events.AddRange(toAdd.getAllEvents());
        }
        asset.setEventGroups(eventGroups);
        loadReverbsFromFile(asset);
        return (events);
    }