protected void loadReverbsFromFile(FmodEventAsset asset) { List <FmodReverb> reverbs = new List <FmodReverb>(); FMOD.REVERB_PROPERTIES curReverb = new FMOD.REVERB_PROPERTIES(); IntPtr curReverbName = new IntPtr(); string curReverbNameAsString; int numReverbs = 0; FMOD.RESULT result = FMOD.RESULT.OK; FmodReverb newReverb = null; result = getEventSystem().getNumReverbPresets(ref numReverbs); ERRCHECK(result); if (result == FMOD.RESULT.OK) { for (int i = 0; i < numReverbs; i++) { result = getEventSystem().getReverbPresetByIndex(i, ref curReverb, ref curReverbName); ERRCHECK(result); if (result == FMOD.RESULT.OK) { curReverbNameAsString = Marshal.PtrToStringAnsi(curReverbName); newReverb = ScriptableObject.CreateInstance(typeof(FmodReverb)) as FmodReverb; newReverb.Initialize(curReverbNameAsString, curReverb); reverbs.Add(newReverb); } } } asset.setReverbs(reverbs); }
public void RestoreAsset() { if (m_source == null && m_pathToAssetFile != null) { #if UNITY_EDITOR FmodEventAsset asset = AssetDatabase.LoadMainAssetAtPath(m_pathToAssetFile) as FmodEventAsset; if (asset == null) { Debug.LogWarning("FmodEventAudioSource (" + name + "): Error while restoring source: could not find asset at path '" + m_pathToAssetFile + "'."); } else { FmodEvent evt = null; if (m_sourceEventGUID != null && m_sourceEventGUID != "" && m_sourceEventGUID != FmodEvent.EMPTY_GUIDSTRING) { evt = asset.getEventWithGUID(m_sourceEventGUID); } if (evt == null && m_sourceEventFullName != null && m_sourceEventFullName != "") { evt = asset.getEventWithFullName(m_sourceEventFullName); } if (evt == null) { Debug.LogWarning("FmodEventAudioSource (" + name + "): Error while restoring source: could not find event with GUID '" + m_sourceEventFullName + "' or at '" + m_sourceEventFullName + "'"); } else { SetSourceEvent(evt); } } #endif } }
static void UpdateEventAsset(FmodEventAsset oldAsset, FmodEventAsset newAsset) { FmodEventAudioSource[] allSources = Resources.FindObjectsOfTypeAll(typeof(FmodEventAudioSource)) as FmodEventAudioSource[]; FmodReverbZone[] allReverbZones = Resources.FindObjectsOfTypeAll(typeof(FmodReverbZone)) as FmodReverbZone[]; foreach (FmodEventAudioSource source in allSources) { source.CheckForOldFormat(); if (source.getSource() != null) { FmodEvent oldEvent = source.getSource(); FmodEvent newEvent = newAsset.getMatchingEvent(oldEvent); if (newEvent == null) { source.SetSourceEvent(null); } else { source.UpdateExistingEvent(newEvent); } } } foreach (FmodReverbZone zone in allReverbZones) { if (zone.GetReverb() != null) { FmodReverb oldReverb = zone.GetReverb(); FmodReverb newReverb = newAsset.getMatchingReverb(oldReverb); if (newReverb == null) { zone.ResetReverb(); } else { zone.ResetReverb(); zone.SetReverb(newReverb); } } } }
protected void _getSoundBankNames(FmodEventAsset asset) { FMOD.EVENT_SYSTEMINFO sysinfo = new FMOD.EVENT_SYSTEMINFO(); FMOD.EVENT_WAVEBANKINFO[] bankinfos = new FMOD.EVENT_WAVEBANKINFO[MAX_SOUND_BANKS_PER_FILE]; IntPtr bankInfosPtr = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(FMOD.EVENT_WAVEBANKINFO)) * bankinfos.Length); IntPtr c = new IntPtr(bankInfosPtr.ToInt32()); FMOD.RESULT result = FMOD.RESULT.OK; List <string> soundBankList = new List <string>(); for (int i = 0; i < bankinfos.Length; i++) { Marshal.StructureToPtr(bankinfos[i], c, true); c = new IntPtr(c.ToInt32() + Marshal.SizeOf(typeof(FMOD.EVENT_WAVEBANKINFO))); } sysinfo.maxwavebanks = MAX_SOUND_BANKS_PER_FILE; sysinfo.wavebankinfo = bankInfosPtr; result = getEventSystem().getInfo(ref sysinfo); ERRCHECK(result); if (result == FMOD.RESULT.OK) { for (int i = 0; i < sysinfo.maxwavebanks; i++) { bankinfos[i] = (FMOD.EVENT_WAVEBANKINFO)Marshal.PtrToStructure(new IntPtr(bankInfosPtr.ToInt32() + i * Marshal.SizeOf(typeof(FMOD.EVENT_WAVEBANKINFO))), typeof(FMOD.EVENT_WAVEBANKINFO)); string newString = new string(bankinfos[i].name); int index = newString.IndexOf('\0'); string adjustedString = new string(bankinfos[i].name, 0, index); soundBankList.Add(adjustedString); } asset.setSoundBankList(soundBankList); } }
public List <FmodEvent> loadEventsFromFile(string assetPath, string assetName, FmodEventAsset asset) { FMOD.EventGroup eventgroup = null; FMOD.RESULT result = FMOD.RESULT.OK; List <FmodEvent> events = new List <FmodEvent>(); List <FmodEventGroup> eventGroups = new List <FmodEventGroup>(); int numGroups = 0; FmodEventGroup toAdd = null; FMOD.EVENT_LOADINFO loadInfo = new FMOD.EVENT_LOADINFO(); FMOD.EventProject project = null; _loadFile(assetPath, assetName, ref loadInfo, ref project); _getSoundBankNames(asset); FMOD.EVENT_PROJECTINFO projectInfo = new FMOD.EVENT_PROJECTINFO(); project.getInfo(ref projectInfo); asset.setProjectName(new string(projectInfo.name)); result = project.getNumGroups(ref numGroups); ERRCHECK(result); for (int i = 0; i < numGroups; i++) { result = project.getGroupByIndex(i, false, ref eventgroup); ERRCHECK(result); toAdd = FmodEventGroup.CreateInstance("FmodEventGroup") as FmodEventGroup; toAdd.Initialize(eventgroup, null, asset); eventGroups.Add(toAdd); events.AddRange(toAdd.getAllEvents()); } asset.setEventGroups(eventGroups); loadReverbsFromFile(asset); return(events); }
public void Initialize(FmodEventGroup eventGroup, int indexInGroup, FmodEventAsset asset) { #if UNITY_EDITOR hideFlags = HideFlags.HideInHierarchy; m_group = eventGroup; m_indexInGroup = indexInGroup; m_asset = asset; m_name = "(This event could not be loaded. Are you missing a .fsb ?)"; #endif }
public void CreateAsset(string assetFile, FmodEventAsset asset) { #if UNITY_EDITOR AssetDatabase.AddObjectToAsset(this, asset); // AssetDatabase.ImportAsset(assetFile); // force a save foreach (FmodEventGroup g in m_children) { g.CreateAsset(assetFile, asset); } #endif }
private int m_curNbEvents = 0; // to know the number of events currently displayed, for indexing events and their drawing rectangle void OnEnable() { serializedObject.Update(); FmodEventAsset asset = this.serializedObject.targetObject as FmodEventAsset; m_nbEvents = asset.getEvents().Count; m_eventsRectangle = new Rect[m_nbEvents]; m_reverbsRectangle = new Rect[asset.getReverbs().Count]; m_events = new FmodEvent[m_nbEvents]; SceneView.onSceneGUIDelegate += this.OnSceneGUI; }
public void CreateAsset(string assetFile, FmodEventAsset asset) { #if UNITY_EDITOR AssetDatabase.AddObjectToAsset(this, asset); // AssetDatabase.ImportAsset(assetFile); // force a save foreach (FmodEventParameter param in m_parameters) { param.CreateAsset(assetFile, this); } #endif }
public void Initialize(FMOD.EventGroup eventgroup, FmodEventGroup parentGroup, FmodEventAsset asset) { FMOD.EventGroup childEventgroup = null; FMOD.RESULT result = FMOD.RESULT.OK; FmodEventGroup child = null; int numChildrenGroups = 0; int numEvents = 0; FMOD.Event e = null; FmodEvent toAdd = null; hideFlags = HideFlags.HideInHierarchy; m_projectName = asset.getProjectName(); m_parent = parentGroup; _getName(eventgroup); result = eventgroup.loadEventData(); ERRCHECK(result); result = eventgroup.getNumEvents(ref numEvents); ERRCHECK(result); for (int j = 0; j < numEvents; j++) { e = null; result = eventgroup.getEventByIndex(j, FMOD.EVENT_MODE.DEFAULT | FMOD.EVENT_MODE.ERROR_ON_DISKACCESS, ref e); ERRCHECK(result); if (result != FMOD.RESULT.OK) { result = FMOD.RESULT.OK; } toAdd = FmodEvent.CreateInstance("FmodEvent") as FmodEvent; if (e != null) { toAdd.Initialize(e, this, j, asset); e.release(); } else { toAdd.Initialize(this, j, asset); } m_events.Add(toAdd); } result = eventgroup.freeEventData(false); ERRCHECK(result); result = eventgroup.getNumGroups(ref numChildrenGroups); for (int k = 0; k < numChildrenGroups; k++) { result = eventgroup.getGroupByIndex(k, false, ref childEventgroup); ERRCHECK(result); child = FmodEventGroup.CreateInstance("FmodEventGroup") as FmodEventGroup; child.Initialize(childEventgroup, this, asset); m_children.Add(child); } name = getFullName(); }
public void UpdateRestorationData() { if (m_source != null) { #if UNITY_EDITOR FmodEventAsset asset = m_source.getAsset(); string tmp = AssetDatabase.GetAssetPath(asset); if (tmp != null && tmp != "") { m_pathToAssetFile = tmp; } m_sourceEventFullName = m_source.getFullName(); m_sourceEventGUID = m_source.getGUIDString(); #endif } }
private void _SetupDragAndDrop(FmodEventAsset asset) { Event e = Event.current; if (e.type == EventType.MouseUp || e.type == EventType.MouseDown) { _clearDragAndDrop(); } if (e.type == EventType.MouseDrag) { FmodEvent fmodEvent = _getHoveredEvent(); FmodReverb reverb = _getHoveredReverb(); if (fmodEvent != null) { DragAndDrop.PrepareStartDrag(); DragAndDrop.paths = new string[0]; DragAndDrop.objectReferences = new Object[1] { fmodEvent }; DragAndDrop.SetGenericData(ONGOING_DRAG_KEY, true); DragAndDrop.SetGenericData(SOURCE_ASSET_KEY, asset); DragAndDrop.visualMode = DragAndDropVisualMode.Copy; DragAndDrop.StartDrag("Creating sound from event '" + fmodEvent.getName() + "'"); m_ongoingDrag = true; e.Use(); } else if (reverb != null) { DragAndDrop.PrepareStartDrag(); DragAndDrop.paths = new string[0]; DragAndDrop.objectReferences = new Object[1] { reverb }; DragAndDrop.SetGenericData(ONGOING_DRAG_KEY, true); DragAndDrop.SetGenericData(SOURCE_ASSET_KEY, asset); DragAndDrop.visualMode = DragAndDropVisualMode.Move; DragAndDrop.StartDrag("Creating reverb zone from reverb '" + reverb.getName() + "'"); m_ongoingDrag = true; e.Use(); } } }
private FmodReverb _getHoveredReverb() { if (m_showReverbs && Event.current.isMouse) { FmodEventAsset asset = this.serializedObject.targetObject as FmodEventAsset; Vector2 mousePos = Event.current.mousePosition; int i = 0; foreach (Rect r in m_reverbsRectangle) { if (r.Contains(mousePos)) { return(asset.getReverbs()[i]); } i++; } } return(null); }
public FMOD.RESULT loadEventFromFile(FmodEventAudioSource src) { FmodEvent evt = src.getSource(); FmodEventAsset asset = evt.getAsset(); FMOD.RESULT result = FMOD.RESULT.OK; FMOD.EVENT_LOADINFO loadInfo = new FMOD.EVENT_LOADINFO(); FMOD.EventProject project = null; FMOD.Event fmodEvent = null; _loadFile(asset.getMediaPath(), asset.getName(), ref loadInfo, ref project); _loadEventGroup(evt); result = _loadEvent(evt, ref fmodEvent); ERRCHECK(result); if (result == FMOD.RESULT.OK) { src.SetEvent(fmodEvent); } return(result); }
static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) { foreach (string str in importedAssets) { if (str.EndsWith(@".fev")) { if (File.Exists(str + @".asset")) { FmodEventAsset newAsset = FmodEventAsset.CreateInstance("FmodEventAsset") as FmodEventAsset; FmodEventAsset oldAsset = AssetDatabase.LoadAssetAtPath(str + @".asset", typeof(FmodEventAsset)) as FmodEventAsset; newAsset.Initialize(str); UpdateEventAsset(oldAsset, newAsset); newAsset.CreateAsset(str); AssetDatabase.SaveAssets(); CheckForRemainsOfDeletedParameters(); FmodEventSystem.ClearHolder(); } else { FmodEventAsset asset = FmodEventAsset.CreateInstance("FmodEventAsset") as FmodEventAsset; asset.Initialize(str); asset.CreateAsset(str); FmodEventSystem.ClearHolder(); } } else if (Application.isPlaying && Application.isEditor && (str.EndsWith(@".cs") || str.EndsWith(@".js"))) { #if UNITY_EDITOR EditorApplication.isPlaying = false; // we are forced to stop the application in the editor at this point, or else Mono will rebuild the app and we'll lose the managed memory. Unfortunately, the C++ application will still be running and we won't be able to come back. Debug.LogWarning("FMOD_Unity : Forced to leave the application because source code was about to be built"); #endif } } }
public void Initialize(FMOD.Event e, FmodEventGroup eventGroup, int indexInGroup, FmodEventAsset asset) { #if UNITY_EDITOR FMOD.EVENT_INFO info = new FMOD.EVENT_INFO(); FMOD.GUID guid = new FMOD.GUID(); FMOD.EventParameter param = null; FMOD.RESULT result = FMOD.RESULT.OK; FmodEventParameter toAdd = null; IntPtr name = new IntPtr(0); int numParameters = 0; int index = 0; Initialize(eventGroup, indexInGroup, asset); int size = System.Runtime.InteropServices.Marshal.SizeOf(typeof(FMOD.GUID)); info.guid = System.Runtime.InteropServices.Marshal.AllocHGlobal(size); result = e.getInfo(ref index, ref name, ref info); ERRCHECK(result); m_name = System.Runtime.InteropServices.Marshal.PtrToStringAnsi(name); this.name = m_name; guid = (FMOD.GUID)System.Runtime.InteropServices.Marshal.PtrToStructure(info.guid, typeof(FMOD.GUID)); m_guidString = "{" + String.Format("{0:x8}-{1:x4}-{2:x4}-{3:x2}{4:x2}-{5:x2}{6:x2}{7:x2}{8:x2}{9:x2}{10:x2}", guid.Data1, guid.Data2, guid.Data3, guid.Data4[0], guid.Data4[1], guid.Data4[2], guid.Data4[3], guid.Data4[4], guid.Data4[5], guid.Data4[6], guid.Data4[7] ) + "}"; int mode = 0; IntPtr modePtr = System.Runtime.InteropServices.Marshal.AllocHGlobal(sizeof(int)); e.getPropertyByIndex((int)FMOD.EVENTPROPERTY.MODE, modePtr, false); mode = System.Runtime.InteropServices.Marshal.ReadInt32(modePtr); System.Runtime.InteropServices.Marshal.FreeHGlobal(modePtr); m_sourceType = (SourceType)mode; if (m_sourceType == SourceType.SOURCE_3D) { IntPtr range; float[] tmp = new float[1]; int[] tmpInt = new int[1]; range = System.Runtime.InteropServices.Marshal.AllocHGlobal(sizeof(int)); result = e.getPropertyByIndex((int)FMOD.EVENTPROPERTY._3D_ROLLOFF, range, false); ERRCHECK(result); System.Runtime.InteropServices.Marshal.Copy(range, tmpInt, 0, 1); if (tmpInt[0] == (int)FMOD.MODE._3D_CUSTOMROLLOFF) { m_rolloffType = RolloffType.CUSTOM; } else if (tmpInt[0] == (int)FMOD.MODE._3D_INVERSEROLLOFF) { m_rolloffType = RolloffType.INVERSE; } else if (tmpInt[0] == (int)FMOD.MODE._3D_LINEARROLLOFF) { m_rolloffType = RolloffType.LINEAR; } else if (tmpInt[0] == (int)FMOD.MODE._3D_LINEARSQUAREROLLOFF) { m_rolloffType = RolloffType.LINEARSQUARE; } else if (tmpInt[0] == (int)FMOD.MODE._3D_LOGROLLOFF) { m_rolloffType = RolloffType.LOGARITHMIC; } System.Runtime.InteropServices.Marshal.FreeHGlobal(range); range = System.Runtime.InteropServices.Marshal.AllocHGlobal(sizeof(float)); result = e.getPropertyByIndex((int)FMOD.EVENTPROPERTY._3D_MINDISTANCE, range, false); ERRCHECK(result); System.Runtime.InteropServices.Marshal.Copy(range, tmp, 0, 1); m_minRange = tmp[0]; System.Runtime.InteropServices.Marshal.FreeHGlobal(range); range = System.Runtime.InteropServices.Marshal.AllocHGlobal(sizeof(float)); result = e.getPropertyByIndex((int)FMOD.EVENTPROPERTY._3D_MAXDISTANCE, range, false); ERRCHECK(result); System.Runtime.InteropServices.Marshal.Copy(range, tmp, 0, 1); m_maxRange = tmp[0]; System.Runtime.InteropServices.Marshal.FreeHGlobal(range); } e.getNumParameters(ref numParameters); for (int k = 0; k < numParameters; k++) { e.getParameterByIndex(k, ref param); toAdd = FmodEventParameter.CreateInstance("FmodEventParameter") as FmodEventParameter; toAdd.Initialize(param, this); m_parameters.Add(toAdd); } m_wasLoaded = true; #endif }
protected void _getSoundBankNames(FmodEventAsset asset) { FMOD.EVENT_SYSTEMINFO sysinfo = new FMOD.EVENT_SYSTEMINFO(); FMOD.EVENT_WAVEBANKINFO[] bankinfos = new FMOD.EVENT_WAVEBANKINFO[MAX_SOUND_BANKS_PER_FILE]; IntPtr bankInfosPtr = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(FMOD.EVENT_WAVEBANKINFO)) * bankinfos.Length); IntPtr c = new IntPtr(bankInfosPtr.ToInt32()); FMOD.RESULT result = FMOD.RESULT.OK; List<string> soundBankList = new List<string>(); for (int i = 0; i < bankinfos.Length; i++) { Marshal.StructureToPtr(bankinfos[i], c, true); c = new IntPtr(c.ToInt32() + Marshal.SizeOf(typeof(FMOD.EVENT_WAVEBANKINFO))); } sysinfo.maxwavebanks = MAX_SOUND_BANKS_PER_FILE; sysinfo.wavebankinfo = bankInfosPtr; result = getEventSystem().getInfo(ref sysinfo); ERRCHECK (result); if (result == FMOD.RESULT.OK) { for (int i = 0; i < sysinfo.maxwavebanks; i++) { bankinfos[i] = (FMOD.EVENT_WAVEBANKINFO)Marshal.PtrToStructure(new IntPtr(bankInfosPtr.ToInt32() + i * Marshal.SizeOf(typeof(FMOD.EVENT_WAVEBANKINFO))), typeof(FMOD.EVENT_WAVEBANKINFO)); string newString = new string(bankinfos[i].name); int index = newString.IndexOf('\0'); string adjustedString = new string(bankinfos[i].name, 0, index); soundBankList.Add(adjustedString); } asset.setSoundBankList(soundBankList); } }
protected void loadReverbsFromFile(FmodEventAsset asset) { List<FmodReverb> reverbs = new List<FmodReverb>(); FMOD.REVERB_PROPERTIES curReverb = new FMOD.REVERB_PROPERTIES(); IntPtr curReverbName = new IntPtr(); string curReverbNameAsString; int numReverbs = 0; FMOD.RESULT result = FMOD.RESULT.OK; FmodReverb newReverb = null; result = getEventSystem().getNumReverbPresets(ref numReverbs); ERRCHECK(result); if (result == FMOD.RESULT.OK) { for (int i = 0; i < numReverbs; i++) { result = getEventSystem().getReverbPresetByIndex(i, ref curReverb, ref curReverbName); ERRCHECK(result); if (result == FMOD.RESULT.OK) { curReverbNameAsString = Marshal.PtrToStringAnsi(curReverbName); newReverb = ScriptableObject.CreateInstance(typeof(FmodReverb)) as FmodReverb; newReverb.Initialize(curReverbNameAsString, curReverb); reverbs.Add(newReverb); } } } asset.setReverbs(reverbs); }
public List<FmodEvent> loadEventsFromFile(string assetPath, string assetName, FmodEventAsset asset) { FMOD.EventGroup eventgroup = null; FMOD.RESULT result = FMOD.RESULT.OK; List<FmodEvent> events = new List<FmodEvent>(); List<FmodEventGroup> eventGroups = new List<FmodEventGroup>(); int numGroups = 0; FmodEventGroup toAdd = null; FMOD.EVENT_LOADINFO loadInfo = new FMOD.EVENT_LOADINFO(); FMOD.EventProject project = null; _loadFile(assetPath, assetName, ref loadInfo, ref project); _getSoundBankNames(asset); FMOD.EVENT_PROJECTINFO projectInfo = new FMOD.EVENT_PROJECTINFO(); project.getInfo(ref projectInfo); asset.setProjectName(new string(projectInfo.name)); result = project.getNumGroups(ref numGroups); ERRCHECK(result); for (int i = 0; i < numGroups; i++) { result = project.getGroupByIndex(i, false, ref eventgroup); ERRCHECK(result); toAdd = FmodEventGroup.CreateInstance("FmodEventGroup") as FmodEventGroup; toAdd.Initialize(eventgroup, null, asset); eventGroups.Add(toAdd); events.AddRange(toAdd.getAllEvents()); } asset.setEventGroups(eventGroups); loadReverbsFromFile(asset); return (events); }
public void CreateAsset(string assetFile, FmodEventAsset asset) { #if UNITY_EDITOR AssetDatabase.AddObjectToAsset(this, asset); // AssetDatabase.ImportAsset(assetFile); // force a save #endif }
public override void OnInspectorGUI() { serializedObject.Update(); FmodEventAsset asset = this.serializedObject.targetObject as FmodEventAsset; List <string> soundBankList = asset.getSoundBankList(); string currentPath = asset.getMediaPath(); string projectRootPath = System.IO.Path.GetDirectoryName(Application.dataPath); string totalPath = ""; bool soundBankExists = false; EditorGUILayout.LabelField("Name", asset.getName()); EditorGUILayout.LabelField("Sound banks referenced"); EditorGUI.indentLevel += 1; if (soundBankList.Count == 0) { EditorGUILayout.LabelField("No Sound banks referenced in this file"); } else { foreach (string soundBank in soundBankList) { System.Text.StringBuilder sb = new System.Text.StringBuilder(); sb.Append(projectRootPath); sb.Append("/"); sb.Append(currentPath); sb.Append("/"); sb.Append(soundBank); sb.Append(@".fsb"); sb.Replace('/', '\\'); totalPath = sb.ToString(); // totalPath = string.Concat(projectRootPath, "/", currentPath, "/", soundBank, @".fsb"); // totalPath = totalPath.Replace("/", "\\"); soundBankExists = System.IO.File.Exists(totalPath); EditorGUILayout.BeginHorizontal(GUILayout.ExpandWidth(false)); EditorGUILayout.PrefixLabel(soundBank); if (soundBankExists) { EditorGUILayout.HelpBox("(Found)", MessageType.None); } else { EditorGUILayout.HelpBox("The sound bank could not be found at path '" + totalPath + "'. The events relying on it won't work.", MessageType.Error); } EditorGUILayout.EndHorizontal(); } if (GUILayout.Button("Refresh")) { AssetDatabase.ImportAsset(currentPath, ImportAssetOptions.ForceUpdate); Repaint(); } } EditorGUI.indentLevel -= 1; EditorGUILayout.HelpBox("Drag the event name onto the scene to create a source ; Alt + Drag for adding the source as component to target GameObject", MessageType.Info); m_showEvents = EditorGUILayout.Foldout(m_showEvents, "Events"); m_curNbEvents = 0; if (m_showEvents) { EditorGUI.indentLevel += 1; foreach (FmodEventGroup eventGroup in asset.getEventGroups()) { _eventHierarchyGUI(eventGroup); } EditorGUI.indentLevel -= 1; } _SetupDragAndDrop(asset); EditorGUILayout.Separator(); EditorGUILayout.HelpBox("Drag the reverb name onto the scene to create a reverb zone", MessageType.Info); m_showReverbs = EditorGUILayout.Foldout(m_showReverbs, "Reverb presets"); if (m_showReverbs) { if (asset.getReverbs().Count > 0) { int curNbReverbs = 0; EditorGUI.indentLevel += 2; foreach (FmodReverb reverb in asset.getReverbs()) { EditorGUILayout.LabelField(reverb.getName()); if (Event.current.type == EventType.Repaint) { Rect lastRect = GUILayoutUtility.GetLastRect(); m_reverbsRectangle[curNbReverbs++].Set(lastRect.xMin, lastRect.yMin, lastRect.width, lastRect.height); } } EditorGUI.indentLevel -= 2; } else { EditorGUILayout.LabelField("No reverb preset in this file"); } } }
public void Initialize(FMOD.EventGroup eventgroup, FmodEventGroup parentGroup, FmodEventAsset asset) { FMOD.EventGroup childEventgroup = null; FMOD.RESULT result = FMOD.RESULT.OK; FmodEventGroup child = null; int numChildrenGroups = 0; int numEvents = 0; FMOD.Event e = null; FmodEvent toAdd = null; hideFlags = HideFlags.HideInHierarchy; m_projectName = asset.getProjectName(); m_parent = parentGroup; _getName(eventgroup); result = eventgroup.loadEventData(); ERRCHECK(result); result = eventgroup.getNumEvents(ref numEvents); ERRCHECK(result); for (int j = 0; j < numEvents; j++) { e = null; result = eventgroup.getEventByIndex(j, FMOD.EVENT_MODE.DEFAULT | FMOD.EVENT_MODE.ERROR_ON_DISKACCESS, ref e); ERRCHECK(result); if (result != FMOD.RESULT.OK) { result = FMOD.RESULT.OK; } toAdd = FmodEvent.CreateInstance("FmodEvent") as FmodEvent; if (e != null) { toAdd.Initialize(e, this, j, asset); e.release(); } else { toAdd.Initialize(this, j, asset); } m_events.Add (toAdd); } result = eventgroup.freeEventData(false); ERRCHECK(result); result = eventgroup.getNumGroups(ref numChildrenGroups); for (int k = 0; k < numChildrenGroups; k++) { result = eventgroup.getGroupByIndex(k, false, ref childEventgroup); ERRCHECK(result); child = FmodEventGroup.CreateInstance("FmodEventGroup") as FmodEventGroup; child.Initialize(childEventgroup, this, asset); m_children.Add(child); } name = getFullName(); }