static void Prefix(FlyingTextEffect __instance, string text, float duration, Vector3 targetPos, Color color, float fontSize, bool shake)
 {
     foreach (Transform c in __instance.gameObject.transform)
     {
         c.gameObject.layer = 26;
     }
 }
Esempio n. 2
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        internal static void Prefix(DiContainer container, ref FlyingTextEffect ____flyingTextEffectPrefab)
        {
            _staticFlyingTextEffectPrefab = ____flyingTextEffectPrefab;

            if (_staticFlyingTextEffectPrefab != null)
            {
                ____flyingTextEffectPrefab = _staticFlyingTextEffectPrefab;
            }

            var flyingText = BeatmapObjectRedecorator.InstallModelProviderSystem(container, ____flyingTextEffectPrefab);

            if (flyingText != null)
            {
                flyingText.gameObject.SetActive(false);
                ____flyingTextEffectPrefab.gameObject.SetActive(false);
                ____flyingTextEffectPrefab = flyingText;
            }
        }