static void Prefix(FlyingTextEffect __instance, string text, float duration, Vector3 targetPos, Color color, float fontSize, bool shake) { foreach (Transform c in __instance.gameObject.transform) { c.gameObject.layer = 26; } }
internal static void Prefix(DiContainer container, ref FlyingTextEffect ____flyingTextEffectPrefab) { _staticFlyingTextEffectPrefab = ____flyingTextEffectPrefab; if (_staticFlyingTextEffectPrefab != null) { ____flyingTextEffectPrefab = _staticFlyingTextEffectPrefab; } var flyingText = BeatmapObjectRedecorator.InstallModelProviderSystem(container, ____flyingTextEffectPrefab); if (flyingText != null) { flyingText.gameObject.SetActive(false); ____flyingTextEffectPrefab.gameObject.SetActive(false); ____flyingTextEffectPrefab = flyingText; } }