void Update() { float v = Input.GetAxis("Vertical"); float h = Input.GetAxis("Horizontal"); float a = Input.GetAxis("Acceleration"); m_flyingControlScript.PitchAndRollInput(v, h); m_flyingControlScript.ThrustInput(a); }
void Update() { m_flyingControlScript.PitchAndRollInput(m_v * m_directionControlsSensitivity, m_h * m_directionControlsSensitivity); m_flyingControlScript.ThrustInput(m_a * m_directionControlsSensitivity); }