Esempio n. 1
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 void Awake()
 {
     m_particleSystem      = GetComponent <ParticleSystem>();
     m_emission            = m_particleSystem.emission;
     m_flyingControlScript = transform.root.gameObject.GetComponent <FlyingControl>();
     m_maxRate             = m_emission.rate.constantMax;
     m_maxSpeed            = m_flyingControlScript.MaxForwardSpeed;
 }
Esempio n. 2
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    void Awake()
    {
        m_audio        = GetComponent <AudioSource>();
        m_flyingScript = GetComponentInParent <FlyingControl>();

        if (m_flyingScript != null)
        {
            m_maxSpeed = m_flyingScript.MaxForwardSpeed;
        }
    }
Esempio n. 3
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    void Awake()
    {
        m_flyingControlScript = GetComponent <FlyingControl>();
        m_health = GetComponent <EnemyHealth>();

        var playerObject = GameObject.FindGameObjectWithTag(Tags.Player);

        if (playerObject != null)
        {
            m_player = playerObject.transform;
        }

        m_waitTime = new WaitForSeconds(m_decisionRate);
    }
Esempio n. 4
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 void Awake()
 {
     m_flyingControlScript = GetComponent <FlyingControl>();
     m_numSpawnPoints      = m_bulletSpawnPoints.Length;
     m_muzzleFlashWait     = new WaitForSeconds(m_muzzleFlashTime);
 }
Esempio n. 5
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 void Awake()
 {
     m_flyingControlScript = GetComponent <FlyingControl>();
 }
Esempio n. 6
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 void Awake()
 {
     m_flyingControlScript = GetComponentInParent <FlyingControl>();
     m_healthScript        = GetComponentInParent <EnemyHealth>();
     m_maxForwardSpeed     = m_flyingControlScript.MaxForwardSpeed;
 }
Esempio n. 7
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 // Use this for initialization
 void Start()
 {
     rb = GetComponent <Rigidbody> ();
     fc = GetComponent <FlyingControl> ();
 }