Esempio n. 1
0
        protected void Collections_PopulateNodes(object sender, FlyTreeNodeEventArgs e)
        {
            int collectionID = int.Parse(e.Node.Value);

            using (WindchimeEntities wce = new WindchimeEntities())
            {
                var children = (from Collection c in wce.Collections
                                where c.EntityID == collectionID
                                select c.Children).First();

                foreach (Collection c in children)
                {
                    var node = new FlyTreeNode(c.Name, c.EntityID.ToString());

                    //node.ImageUrl = "~/Images/folder-small.png";

                    // if there are children out there, populate them later. if not, no point in confusing the user
                    c.Children.Load();
                    if (c.Children.Count != 0)
                    {
                        node.PopulateNodesOnDemand = true;
                    }
                    else
                    {
                        node.PopulateNodesOnDemand = false;
                    }

                    e.Node.ChildNodes.Add(node);
                }
            }
        }
Esempio n. 2
0
        protected void Page_Load(object sender, EventArgs e)
        {
            if (IsPostBack)
            {
                return;
            }

            // fresh tree
            //Collections_tree.Nodes.Clear();

            using (WindchimeEntities wce = new WindchimeEntities())
            {
                // only want to display top level collections at the root level
                var topLevelCollections = from Collection c in wce.Collections
                                          where c.Parents.Count == 0
                                          select c;
                foreach (Collection c in topLevelCollections)
                {
                    var node = new FlyTreeNode(c.Name, c.EntityID.ToString());

                    //node.ImageUrl = "~/Images/folder-small.png";

                    // if there are children out there, populate them later. if not, no point in confusing the user
                    c.Children.Load();
                    if (c.Children.Count != 0)
                    {
                        node.PopulateNodesOnDemand = true;
                    }
                    else
                    {
                        node.PopulateNodesOnDemand = false;
                    }

                    Collections_tree.Nodes.Add(node);
                }
            }
        }