bool IsValidMovementTile(FloorLayers fl, int range, Point targetPos) { return(IsValidMovementTile((int)fl, range, targetPos)); }
/// <summary> /// Highlights the valid tiles in range /// </summary> public void HighlightValidTiles(FloorLayers fl, int range, Point pos) { HighlightValidTiles((int)fl, range, pos); }
/// <summary> /// Set the color of a single tile /// </summary> /// <param name="fl"></param> /// <param name="pos"></param> /// <param name="c"></param> public void HighlightTile(FloorLayers fl, Point pos, Color c) { HighlightTile((int)fl, pos, c); }
/// <summary> /// Gets a tile from the specified point and layer /// </summary> /// <param name="p"></param> /// <param name="fl"></param> public TileData GetTile(Point p, FloorLayers fl) { return(GetTile(p, (int)fl)); }
/// <summary> /// Highlight the target tile for movement /// </summary> /// <param name="fl"></param> /// <param name="pos"></param> public void HighlightMovementTargetTile(FloorLayers fl, Point pos) { HighlightMovementTargetTile((int)fl, pos); }