Start() private method

private Start ( ) : void
return void
Esempio n. 1
0
    // START AND UPDATE:
    void Start()
    {
        floorGenerator = GetComponent<FloorGenerator> ();
        sceneryGenerator = GetComponent<SceneryGenerator> ();

        floorGenerator.Start ();
        sceneryGenerator.Start ();

        cellTypeGrid = new CellType[numCellsX, numFloors, numCellsZ];
        floors = new Floor[numFloors];

        FillDungeon();

        floorGenerator.CreateFloor();
    }