public void CreateFixtures_ThreePlayers() { // Arrange Fixtures expected = threeFixtures; // Act Fixtures actual = _helper.CreateFixtureList(3); // Assert actual.Should().BeEquivalentTo(expected); }
public void CreateFixtures_FivePlayers() { // Arrange Fixtures expected = new Fixtures() { fixtures = new List <Fixture>() { new Fixture() { FixtureId = 1, PlayerOneId = 2, PlayerTwoId = 5, }, new Fixture() { FixtureId = 2, PlayerOneId = 3, PlayerTwoId = 4, }, new Fixture() { FixtureId = 3, PlayerOneId = 1, PlayerTwoId = 5, }, new Fixture() { FixtureId = 4, PlayerOneId = 2, PlayerTwoId = 3, }, new Fixture() { FixtureId = 5, PlayerOneId = 1, PlayerTwoId = 4, }, new Fixture() { FixtureId = 6, PlayerOneId = 5, PlayerTwoId = 3, }, new Fixture() { FixtureId = 7, PlayerOneId = 1, PlayerTwoId = 3, }, new Fixture() { FixtureId = 8, PlayerOneId = 4, PlayerTwoId = 2, }, new Fixture() { FixtureId = 9, PlayerOneId = 1, PlayerTwoId = 2, }, new Fixture() { FixtureId = 10, PlayerOneId = 4, PlayerTwoId = 5, }, } }; // Act Fixtures actual = _helper.CreateFixtureList(5); // Assert actual.Should().BeEquivalentTo(expected); }