Ejemplo n.º 1
0
        public void CreateFixtures_ThreePlayers()
        {
            // Arrange
            Fixtures expected = threeFixtures;

            // Act
            Fixtures actual = _helper.CreateFixtureList(3);

            // Assert
            actual.Should().BeEquivalentTo(expected);
        }
Ejemplo n.º 2
0
        public void CreateFixtures_FivePlayers()
        {
            // Arrange
            Fixtures expected = new Fixtures()
            {
                fixtures = new List <Fixture>()
                {
                    new Fixture()
                    {
                        FixtureId   = 1,
                        PlayerOneId = 2,
                        PlayerTwoId = 5,
                    },
                    new Fixture()
                    {
                        FixtureId   = 2,
                        PlayerOneId = 3,
                        PlayerTwoId = 4,
                    },
                    new Fixture()
                    {
                        FixtureId   = 3,
                        PlayerOneId = 1,
                        PlayerTwoId = 5,
                    },
                    new Fixture()
                    {
                        FixtureId   = 4,
                        PlayerOneId = 2,
                        PlayerTwoId = 3,
                    },
                    new Fixture()
                    {
                        FixtureId   = 5,
                        PlayerOneId = 1,
                        PlayerTwoId = 4,
                    },
                    new Fixture()
                    {
                        FixtureId   = 6,
                        PlayerOneId = 5,
                        PlayerTwoId = 3,
                    },
                    new Fixture()
                    {
                        FixtureId   = 7,
                        PlayerOneId = 1,
                        PlayerTwoId = 3,
                    },
                    new Fixture()
                    {
                        FixtureId   = 8,
                        PlayerOneId = 4,
                        PlayerTwoId = 2,
                    },
                    new Fixture()
                    {
                        FixtureId   = 9,
                        PlayerOneId = 1,
                        PlayerTwoId = 2,
                    },
                    new Fixture()
                    {
                        FixtureId   = 10,
                        PlayerOneId = 4,
                        PlayerTwoId = 5,
                    },
                }
            };

            // Act
            Fixtures actual = _helper.CreateFixtureList(5);

            // Assert
            actual.Should().BeEquivalentTo(expected);
        }