Esempio n. 1
0
        private void PlaceObject()
        {
            if (!CanPlace(cursorPosition))
            {
                DisplayWarning("Field is already occupied by different object!", 2000);
                return;
            }

            switch (selectedItem)
            {
            case GameObject.Wall:
                WallPlacementMode();
                break;

            case GameObject.EnemyHorizontal:
                Enemy enemyHorizontal = new Enemy(new Point(cursorPosition.X, cursorPosition.Y), Enemy.FacingHorizontal);
                enemies.Add(enemyHorizontal);
                enemyHorizontal.Paint();
                break;

            case GameObject.EnemyVertical:
                Enemy enemyVertical = new Enemy(new Point(cursorPosition.X, cursorPosition.Y), Enemy.FacingVertical);
                enemies.Add(enemyVertical);
                enemyVertical.Paint();
                break;

            case GameObject.Coin:
                Coin coin = new Coin(new Point(cursorPosition.X, cursorPosition.Y), 1);
                coins.Add(coin);
                coin.Paint();
                break;

            case GameObject.Player:
                if (player != null)
                {
                    DisplayWarning("Can't place more than one player object!", 2000);
                    break;
                }
                player = new Player(new Point(cursorPosition.X, cursorPosition.Y));
                player.Paint();
                break;

            case GameObject.Finish:
                Finish finish = new Finish(new Point(cursorPosition.X, cursorPosition.Y));
                finishes.Add(finish);
                finish.Paint();
                break;
            }
        }