private async void btnConfirmTeam_Click(object sender, EventArgs e) { selectedCountry = countriesList[listTeams.SelectedIndex] as Country; if (playersList.Count != 0) { flpPlayers.Controls.Clear(); } playersList = await Data.GetPlayersForCountry($"https://worldcup.sfg.io/matches/country?fifa_code={selectedCountry.FifaCode}", selectedCountry.FifaCode); foreach (var player in playersList) { PlayerProfile playerCard = CreateNewPlayerCard(player); playerCard.MouseDown += PlayerCard_MouseDown; flpPlayers.Controls.Add(playerCard); } flpFavoritePlayers.AllowDrop = true; btnAttendence.Enabled = true; btnPlayerRanking.Enabled = true; // FileRepo.SaveFavoriteTeam(favTeamFolder,favTeamFile,selectedCountry); FileRepo.WriteToFile(new[] { listTeams.Text }, FileRepo.FAV_COUNTRY); }
protected override void OnClosing(CancelEventArgs e) { base.OnClosing(e); string msg = Resources.Zatvaranje; DialogResult result = MessageBox.Show(msg, Resources.ZatvaranjeNaslov, MessageBoxButtons.YesNo, MessageBoxIcon.Question); if (result == DialogResult.Yes) { FileRepo.WriteToFile(new[] { listTeams.Text }, FileRepo.FAV_COUNTRY); } else if (result == DialogResult.No) { e.Cancel = true; } }
private void button1_Click(object sender, EventArgs e) { FileRepo.WriteToFile(new[] { flpFavoritePlayers.ToString() }, FileRepo.FAVPLAYERS_PATH); }