private void InitializeFromSetup(FighterSetup setup) { Debug.Log("Loaded setup for Player " + playerID); foreach (string key in setup.setup.Keys) { animator.SetInteger(key, setup.setup[key]); } }
public void Ready() { currentButton.Deselect(); currentButton = null; customizeAnimator.SetBool("Ready", true); GameObject exported = new GameObject(setupName); FighterSetup export = exported.AddComponent <FighterSetup>(); export.name = setupName; export.setup = setup; DontDestroyOnLoad(exported); FindObjectOfType <CharacterSelectScreen>().ReadyUp(setupName); }