private void InitializeFromSetup(FighterSetup setup)
 {
     Debug.Log("Loaded setup for Player " + playerID);
     foreach (string key in setup.setup.Keys)
     {
         animator.SetInteger(key, setup.setup[key]);
     }
 }
    public void Ready()
    {
        currentButton.Deselect();
        currentButton = null;
        customizeAnimator.SetBool("Ready", true);
        GameObject   exported = new GameObject(setupName);
        FighterSetup export   = exported.AddComponent <FighterSetup>();

        export.name  = setupName;
        export.setup = setup;
        DontDestroyOnLoad(exported);
        FindObjectOfType <CharacterSelectScreen>().ReadyUp(setupName);
    }