void ReviveActor(FightActor actor, int heal) { var cell = TargetedCell; if (!Fight.IsCellFree(cell)) { cell = Map.GetRandomAdjacentFreeCell(TargetedPoint, true); } actor.Revive(heal, Caster); actor.SummoningEffect = this; actor.Position.Cell = cell; actor.BuffRemoved += OnBuffRemoved; if (Spell.Id == (int)SpellIdEnum.LAISSE_SPIRITUELLE_420) { var actorBuffId = actor.PopNextBuffId(); var addStateHandler = new AddState(new EffectDice(EffectsEnum.Effect_AddState, (short)SpellStatesEnum.ZOMBI_74, 0, 0), actor, null, actor.Cell, false); var actorBuff = new StateBuff(actorBuffId, actor, Caster, addStateHandler, Spell, FightDispellableEnum.DISPELLABLE_BY_DEATH, SpellManager.Instance.GetSpellState((uint)SpellStatesEnum.ZOMBI_74)) { Duration = -1000 }; actor.AddBuff(actorBuff, true); } ActionsHandler.SendGameActionFightReviveMessage(Fight.Clients, Caster, actor); ContextHandler.SendGameFightTurnListMessage(Fight.Clients, Fight); }