public static void SendGameFightRefreshFighterMessage(WorldClient client, FightActor fighter) { client.Send(new GameFightRefreshFighterMessage(fighter.GetGameFightFighterInformations(client))); }
public static void SendGameActionFightReviveMessage(IPacketReceiver client, FightActor caster, FightActor actor) { client.Send(new GameActionFightSummonMessage((short)ActionsEnum.ACTION_CHARACTER_SUMMON_DEAD_ALLY_IN_FIGHT, caster.Id, new[] { actor.GetGameFightFighterInformations() })); }