Esempio n. 1
0
        public void ReconstructionTest()
        {
            var arr  = new byte[] { 1, 2, 3, 4 };
            var b    = new FastBitArray(arr);
            var arr2 = b.ToByteArray();

            Assert.Equal(arr.Length, arr2.Length);
            Assert.Equal(arr[0], arr2[0]);
            Assert.Equal(arr[arr.Length - 1], arr2[arr2.Length - 1]);
            Assert.Equal(4 * 8, b.Length);

            b.Length++;
            Assert.Equal((4 * 8) + 1, b.Length);
            arr2 = b.ToByteArray();
            Assert.Equal(arr[0], arr2[0]);
            Assert.Equal(0, arr2[arr2.Length - 1]);
            b.SetBit(4 * 8, true);
            arr2 = b.ToByteArray();
            Assert.Equal(arr[0], arr2[0]);
            Assert.Equal(1, arr2[arr2.Length - 1]);

            var b2   = new FastBitArray(arr2);
            var arr3 = b2.ToByteArray();

            Assert.Equal(arr2.Length, arr3.Length);
            Assert.Equal(arr2[0], arr3[0]);
            Assert.Equal(arr2[arr2.Length - 1], arr3[arr3.Length - 1]);
        }
Esempio n. 2
0
        public static unsafe byte[] GetMaskFromImage(Bitmap bmp)
        {
            int          stride       = ((bmp.Width + 7) / 8) * 8;
            FastBitArray arr          = new FastBitArray(stride * bmp.Height);
            int          strideFactor = 0;

            var data      = bmp.BasicLockBits();
            int bmpStride = data.Stride / 4;

            uint *ptrInt = (uint *)data.Scan0;

            for (int y = 0; y < bmp.Height; y++)
            {
                for (int x = 0; x < bmp.Width; x++)
                {
                    if (*(ptrInt + x + (y * bmpStride)) == 0xFFFFFFFFu)
                    {
                        arr.SetTrueReverse(x + strideFactor);
                    }
                }

                strideFactor += stride;
            }

            bmp.UnlockBits(data);

            return(arr.ToByteArray());
        }
Esempio n. 3
0
        public static List <BufferRegion> GetMasksForSprite(ProjectFile pf, AssetSprite spr, out Rect maskbbox, List <Bitmap> bitmaps = null)
        {
            if (bitmaps == null)
            {
                bitmaps = GetBitmaps(pf, spr.Width, spr.Height, spr.TextureItems);
            }

            if (bitmaps.Count == 0)
            {
                maskbbox = new Rect(0, 0, 0, 0);
                return(new List <BufferRegion>());
            }

            var info = spr.CollisionMask;

            if (info.Left == null || info.Top == null || info.Right == null || info.Bottom == null)
            {
                maskbbox = new Rect(spr.Width - 1, spr.Height - 1, 0, 0);
            }
            else
            {
                maskbbox = null;
            }

            if (spr.CollisionMask.Type == MaskType.PrecisePerFrame)
            {
                // Get masks for individual frames
                List <BufferRegion> res = new List <BufferRegion>(bitmaps.Count);
                for (int i = 0; i < bitmaps.Count; i++)
                {
                    res.Add(new BufferRegion(GetMaskForBitmap(bitmaps[i], spr, ref maskbbox).ToByteArray()));
                }

                if (maskbbox != null)
                {
                    maskbbox.Left   = Math.Max(0, maskbbox.Left);
                    maskbbox.Top    = Math.Max(0, maskbbox.Top);
                    maskbbox.Right  = Math.Min(spr.Width - 1, maskbbox.Right);
                    maskbbox.Bottom = Math.Min(spr.Height - 1, maskbbox.Bottom);
                }
                return(res);
            }
            else
            {
                // Get the mask for the first frame, then add following frames
                FastBitArray mask = GetMaskForBitmap(bitmaps[0], spr, ref maskbbox);
                for (int i = 1; i < bitmaps.Count; i++)
                {
                    GetMaskForBitmap(bitmaps[i], spr, ref maskbbox, mask);
                }

                if (maskbbox != null)
                {
                    maskbbox.Left   = Math.Max(0, maskbbox.Left);
                    maskbbox.Top    = Math.Max(0, maskbbox.Top);
                    maskbbox.Right  = Math.Min(spr.Width - 1, maskbbox.Right);
                    maskbbox.Bottom = Math.Min(spr.Height - 1, maskbbox.Bottom);
                }
                return(new List <BufferRegion> {
                    new BufferRegion(mask.ToByteArray())
                });
            }
        }