/// <summary>Performs hidden subset elimination on one dimension of possible numbers.</summary>
        /// <param name="possibleNumbers">The row/column/box to analyze.</param>
        /// <returns>The number of changes that were made to the possible numbers.</returns>
        private int EliminateHiddenSubsets(FastBitArray [] possibleNumbers,
                                           bool exitEarlyWhenSoleFound, out bool exitedEarly)
        {
            int changesMade = 0;

            exitedEarly = false;
            int numLocations;

            int [] foundLocations = _foundLocations;             // optimization, rather than allocating on each call

            // We'll look starting with each cell in the row/column/box
            for (int i = 0; i < possibleNumbers.Length; i++)
            {
                // Only look at the cell if it has at least subsetSize values set,
                // otherwise it can't be part of a hidden subset
                int numPossible = possibleNumbers[i].CountSet;
                if (numPossible >= _subsetSize)
                {
                    // For each combination
                    foreach (int [] combination in CreateCombinations(_subsetSize, possibleNumbers[i].GetSetBits()))
                    {
                        // Find other cells that contain that same combination,
                        // but only up to the subset size
                        numLocations = 0;
                        foundLocations[numLocations++] = i;
                        for (int j = i + 1; j < possibleNumbers.Length && numLocations < foundLocations.Length; j++)
                        {
                            if (AllAreSet(combination, possibleNumbers[j]))
                            {
                                foundLocations[numLocations++] = j;
                            }
                        }

                        if (numLocations == foundLocations.Length)
                        {
                            bool isValidHidden = true;

                            // Make sure that none of the numbers appear in any other cell
                            for (int j = 0; j < possibleNumbers.Length && isValidHidden; j++)
                            {
                                bool isFoundLocation = Array.BinarySearch(foundLocations, j) >= 0;
                                if (!isFoundLocation && AnyAreSet(combination, possibleNumbers[j]))
                                {
                                    isValidHidden = false;
                                    break;
                                }
                            }

                            // If this is a valid hidden subset, eliminate all other numbers
                            // from each cell in the subset
                            if (isValidHidden)
                            {
                                foreach (int foundLoc in foundLocations)
                                {
                                    FastBitArray possibleNumbersForLoc = possibleNumbers[foundLoc];
                                    foreach (int n in possibleNumbersForLoc.GetSetBits())
                                    {
                                        if (Array.BinarySearch(combination, n) < 0)
                                        {
                                            possibleNumbersForLoc[n] = false;
                                            changesMade++;
                                        }
                                    }
                                    if (exitEarlyWhenSoleFound &&
                                        possibleNumbersForLoc.CountSet == 1)
                                    {
                                        exitedEarly = true;
                                        return(changesMade);
                                    }
                                }
                                break;
                            }
                        }
                    }
                }
            }

            return(changesMade);
        }