Esempio n. 1
0
    // returns true when we get destroyed
    public void TakeDamage(int damage)
    {
        health -= damage;
        float t = (float)health / startHealth;

        matrix.m11 = depth * t + Random.Range(0f, .1f);
        matrix.m13 = matrix.m11 * .5f;
        Farm.rockMatrices[batchNumber][batchIndex] = matrix;
        if (health <= 0)
        {
            Farm.DeleteRock(this);
        }
    }