public void Show() { if (Manager.instance.StateController.CurrentGameState == GameState.battle) { fade.FadeIn(); } }
private void TurnEvent(TurnManager.TurnState a_newState, int a_turnNumber) { if (a_newState == TurnManager.TurnState.start) { battleUI.FadeIn(UnlockUI); } else if (a_newState == TurnManager.TurnState.end) { battleUI.FadeOut(); } }