Esempio n. 1
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 public void DoFade()
 {
     if(!isFading) {
         isFading = true;
         blackFadeOverlay.AddEventListener(this.gameObject);
         blackFadeOverlay.FadeInto(Color.black, 120);
     }
 }
Esempio n. 2
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    public virtual void OnStart()
    {
        originalColor = spriteToUse.color;
        fadeComponent = this.GetComponent <Fading2D>();
        fadeComponent.SetTarget(spriteToUse);
        fadeComponent.AddEventListener(this.gameObject);

        if (!isInitialized)
        {
            clouds        = new List <Cloud>(this.GetComponentsInChildren <Cloud>());
            isInitialized = true;
        }

        Before();
    }
Esempio n. 3
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 // Use this for initialization
 void Start()
 {
     fadeOverlay.AddEventListener(this.gameObject);
     Invoke("StartFading", quitGameTimeout);
 }
Esempio n. 4
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 public override void OnActivated()
 {
     fadingSprite.GetComponent <SpriteRenderer>().enabled = true;
     fadingSprite.FadeInto(colorToFadeInto, fadeOutTime, FadeType.DEFAULT);
     fadingSprite.AddEventListener(this.gameObject);
 }