private void Start() { fadeControl = FadeScript.Instance; #if UNITY_2017_2_OR_NEWER if (!XRDevice.isPresent || #if UNITY_WSA !HolographicSettings.IsDisplayOpaque || #endif fadeControl == null) #else if (VRDevice.isPresent || fadeControl == null) #endif { if (fadeControl == null) { Debug.LogError("The MixedRealityTeleport script on " + name + " requires a FadeScript object."); } Destroy(this); return; } if (teleportMarker != null) { teleportMarker = Instantiate(teleportMarker); teleportMarker.SetActive(false); animationController = teleportMarker.GetComponentInChildren <Animator>(); if (animationController != null) { animationController.StopPlayback(); } } }
// Use this for initialization void Start() { if (this.GetComponent <AudioSource>() != null) { audio = this.GetComponent <AudioSource>(); } scene = this.GetComponent <SceneManagement>(); fade = GameObject.Find("FadePanel").GetComponent <FadeScript>(); if (SceneManager.GetActiveScene().name == "SelectScene") { menu = GameObject.Find("SelectSceneObj").GetComponent <MenuEvent>(); enter = GameObject.Find("SelectSceneObj").GetComponent <CancelScript>(); //select = GameObject.Find("P1Image").GetComponent<CharacterSelect>(); //select2 = GameObject.Find("P2Image").GetComponent<CharacterSelect>(); } if (SceneManager.GetActiveScene().name == "PlayMenuScene") { datare = GameObject.Find("GameSystem").GetComponent <DataRetention>(); } if (SceneManager.GetActiveScene().name == "PlayScene" || SceneManager.GetActiveScene().name == "PlayMenuScene") { sys = GameObject.Find("GameSystem").GetComponent <PlayMenuSystem>(); } if (SceneManager.GetActiveScene().name == "PlayMenuScene") { sys = GameObject.Find("PlayMenuSystemObj").GetComponent <PlayMenuSystem>(); } //Debug.Log("sys:" + sys); //Debug.Log("datare:" + datare); sceneFlagMenu = false; }
private void Start() { fadeControl = FadeScript.Instance; if (!XRDevice.isPresent || fadeControl == null) { if (fadeControl == null) { Debug.LogError("The MixedRealityTeleport script on " + name + " requires a FadeScript object."); } Destroy(this); return; } if (TeleportMarker != null) { teleportMarker = Instantiate(TeleportMarker); teleportMarker.SetActive(false); animationController = teleportMarker.GetComponentInChildren <Animator>(); if (animationController != null) { animationController.StopPlayback(); } } }
public void SwitchToMM() { if (FadeScript.Fading) { return; } StartCoroutine(FadeScript.FadeOut(GameObject.Find("transition").GetComponent <Image>(), "MainMenu")); }
void Start () { fadeScript = GetComponent<FadeScript>(); if(GetComponent<LineRenderer>()!=null) GetComponent<LineRenderer>().enabled = false; }
void Start() { panel = GameObject.Find("Panel"); isDamage = false; isDead = false; fade = panel.GetComponent <FadeScript>(); life = lifeMax; }
public void SwitchScene() { if (FadeScript.Fading) { return; } StartCoroutine(FadeScript.FadeOut(GameObject.Find("transition").GetComponent <Image>(), "Credits")); }
// Use this for initialization void Start() { fader = GameObject.FindObjectOfType <FadeScript>(); if (objectToShow != null) { objectToShow.renderer.enabled = false; } }
void Start() { fadeScript = GetComponent <FadeScript>(); if (gameObject.tag == "RedLine") { GetComponent <LineRenderer>().enabled = false; } }
// Use this for initialization void Start() { missionPanel = this.gameObject; missionText = GetComponentInChildren <Text>(); textLocation = missionText.gameObject.GetComponent <RectTransform>(); missionPanel.gameObject.SetActive(false); fadeScript = this.gameObject.GetComponent <FadeScript>(); }
void Awake() { cloudMaterial = GetComponentInChildren <MeshRenderer>().material; fadeControl = FadeScript.Instance; networkDiscovery = NetworkDiscoveryWithAnchors.Instance; anchorManager = UNetAnchorManager.Instance; levelState = LevelControl.Instance; allPlayers.Add(this); }
// Use this for initialization void Start() { Image img = this.GetComponent <Image>(); var temp = img.color; temp.a = 1.0f; img.color = temp; StartCoroutine(FadeScript.FadeIn(img)); }
void Start() { fadeScript = GetComponent <FadeScript>(); if (GetComponent <LineRenderer>() != null) { GetComponent <LineRenderer>().enabled = false; } }
void Awake() { if (instance == null) { instance = this; } _fadeAnim = GetComponent <Animator>(); }
void Start() { fade = fadeScreen.GetComponent <FadeScript>(); for (int i = 1; i < 5; i++) { splashScreen[i].SetActive(false); } movementScript = player.GetComponent <Movement>(); }
private void Awake() { m_FadeScript = FindObjectOfType <FadeScript>(); m_Option1.onClick.AddListener(OnClickOption1); m_Option2.onClick.AddListener(OnClickOption2); m_Option3.onClick.AddListener(OnClickOption3); m_SellButton.onClick.AddListener(OnClickSell); }
void Start() { GameObject parent = GameObject.Find("Stage"); spawn = parent.transform.Find("PlayerSpawnPoint").gameObject; panel = GameObject.Find("Panel"); fade = panel.GetComponent <FadeScript>(); pDamage = GetComponent <PlayerDamage>(); isDeth = false; }
//! The script instance is being loaded (before the game starts). /*! Makes the fade*/ void Awake() { instance = this; FadeScript[] duplicate = FindObjectsOfType(typeof(FadeScript)) as FadeScript[]; // if more than 1 is returned - there are two on scene, so delete this one if (duplicate.Length > 1) { Destroy(gameObject); } }
// Use this for initialization void Start() { regulated = StaticDecisionsMade.chooseToRegulateUber; _regulated = regulated; source1 = advisor1.GetComponent <AudioSource>(); source2 = advisor2.GetComponent <AudioSource>(); advisor1Animator = advisor1.GetComponent <AdvisorAnimationController>(); advisor2Animator = advisor2.GetComponent <AdvisorAnimationController>(); initializeAudioClips(); fader = player.GetComponentInChildren <FadeScript>(); radioAudioSource = radio.GetComponent <AudioSource> (); }
private void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(this.gameObject); } else { Destroy(this.gameObject); } }
void Start() { fadeControl = FadeScript.Instance; warper = MixedRealityTeleport.Instance; animationController = GetComponentInChildren <Animator>(); animationController.StopPlayback(); animationController.speed = 0; gazeManager = GazeManager.Instance; ActiveMarker.SetActive(false); layerMask = 1 << (LayerMask.NameToLayer("Ignore Raycast")); layerMask = ~layerMask; Debug.Log(LayerMask.NameToLayer("Ignore Raycast")); }
void Start() { animator = GetComponent <Animator>(); fadeIn = GetComponent <FadeScript>(); if (fadeIn != null) { fadeIn.StartFadeIn(); } nextActionTime = Time.time; initialSpeed = speed; ResetDirection(); randomMovementDuration = GetRandomMovementDuration(speed); }
void Start() { // image = GetComponent<Image>(); // image.gameObject.SetActive(false); talkText.text = "여기는 통신병, 임무 수행을 원활하게 진행하기 위해서 방침을 알려주겠다"; timer = 0.0f; waitingTime = 2; enemyControl = Enemy.gameObject.GetComponent <EnemyControl>(); Enemy.SetActive(false); enemyButtonCreator = Enemy.gameObject.GetComponent <EnemyButtonCreator>(); fade = Black.gameObject.GetComponent <FadeScript>(); // enemyControl.isPause = false; Debug.Log("enemyControl's variable isPause is " + enemyControl.isPause); }
// Start is called before the first frame update void Start() { // InputManager取得 GameObject inputObj = GameObject.Find("InputManager"); mInput = inputObj.GetComponent <InputManager>(); // FadeScript取得 GameObject fadeObj = GameObject.Find("FadeManager"); mFade = fadeObj.GetComponent <FadeScript>(); nextScene = false; }
// Start is called before the first frame update void Start() { if (candyBox == null) { candyBox = GameObject.FindGameObjectWithTag("Candy Box"); } animator = GetComponent <Animator>(); newCandyPos = Camera.main.ScreenToWorldPoint(candyBox.transform.position); newCandyPos = new Vector3(candyBox.transform.position.x, candyBox.transform.position.y, 0); startTime = Time.time; fade = GetComponentInChildren <FadeScript>(); }
private void Start() { gazeManager = GazeManager.Instance; fadeControl = FadeScript.Instance; SpeedScale = 0.6f; teleportMarker = Instantiate(TeleportMarker); teleportMarker.SetActive(false); animationController = teleportMarker.GetComponentInChildren <Animator>(); if (animationController != null) { animationController.StopPlayback(); } }
// Start is called before the first frame update void Start() { countDownObj = GameObject.Find("CountDown"); countDownAnim = countDownObj.GetComponent <Animator>(); countDownObj.SetActive(false); // フェードマネージャを取得 fadeManager = GameObject.Find("FadeManager"); fade = fadeManager.GetComponent <FadeScript>(); timeManager = GameObject.Find("TimeManager"); timeManager.SetActive(false); enable = false; }
public IEnumerator RollCredits() { EventManager.TriggerEvent("FinishGame"); FadeScript fade = FindObjectOfType <FadeScript>(); if (fade != null) { fade.Fade(); } yield return(new WaitForSeconds(1.6f)); dialoguePanelController.PopUp = false; yield return(new WaitForSeconds(1.5f)); sceneHandler.LoadScene("09_Credits"); }
private void Init(){ this.fadeScript = GameObject.Find("FadePanel").GetComponent<FadeScript>(); this.player = GameObject.Find("Player").GetComponent<PlayerScript>(); this.enemy = GameObject.Find("Enemy").GetComponent<EnemyScript>(); this.startWaitTime = Constants.StartWaitTime; this.PlayerShotWaitTime = Constants.ShotWaitTime; this.EnemyShotWaitTime = Constants.ShotWaitTime; this.mPlayerHP = Constants.MaxLife; this.mPlayerShieldHP = Constants.ShieldPoint; this.mEnemyHP = Constants.MaxLife; this.mEnemyShieldHP = Constants.ShieldPoint; this.mPlayerGuardTime = Constants.GuardTime; this.mEnemyGuardTime = Constants.GuardTime; this.PlayerBallReload(); this.EnemyBallReload(); }
// Use this for initialization void Start() { time = 0; winTime = 0; baseTime = 0; gameSet = true; flag = true; pause = playerObj1.GetComponent <PlayerController>(); hp1 = playerObj1.GetComponent <HPDirectorScript>(); hp2 = playerObj2.GetComponent <HPDirectorScript>(); timer = timerObj.GetComponent <TimerScript>(); getGame = gameDirecter.GetComponent <GetGameScript>(); directer = gameDirecter.GetComponent <GameDirector>(); fade = fadePanel.GetComponent <FadeScript>(); winChar = 0; test = 60.0f; }
void Start () { //if(i!=13 || i!=15) //i=0; player = (GameObject)GameObject.Find("PlayerQ"); c=0; ccount = true; appOnce = true; currentChildren = 0; fadeScript = GetComponent<FadeScript>(); //if(gameObject.tag == "RedLine") // meas1 = false; // meas2 = true; if(GetComponent<LineRenderer>()!=null) GetComponent<LineRenderer>().enabled = false; }
void Start() { #if LINE_REND // This is for debugging the gaze ray. lineRend = gameObject.AddComponent <LineRenderer>(); lineRend.positionCount = 2; Vector3[] points = new Vector3[] { Vector3.zero, Vector3.one }; lineRend.SetPositions(points); #endif fadeScript = FadeScript.Instance; warper = MixedRealityTeleport.Instance; startScale = transform.localScale; SetGoalLights(); SafetyColliders.SetActive(false); Debug.LogFormat("{0} {1}", gameObject.name, this.netId); }
// Use this for initialization void Start() { fs = fade.GetComponent <FadeScript>(); fs.SetFadingIn(true, 0.0f, ""); continueButton.SetActive(false); loader = new DataLoader(); SaveFormat save = loader.GetSave(); if (save != null) { if (save.day != 0 || save.level != 0) { continueButton.SetActive(true); } } }
IEnumerator Start(){ fadeScript = GameObject.Find("FadePanel").GetComponent<FadeScript>(); go = GameObject.Find("GameObject"); AsyncOperation async = Application.LoadLevelAdditiveAsync("Main"); async.allowSceneActivation = false; do{ timer -= Time.deltaTime; if (timer <= 0){ async.allowSceneActivation = true; go.SetActive(false); } Debug.Log("progress: " + async.progress + "isDone: " + async.isDone); yield return new WaitForEndOfFrame(); } while (async.isDone == false); Debug.Log("Loading complete"); Debug.Log("final progress: " + async.progress + "isDone: " + async.isDone); }
void Start() { CamS = GameObject.Find("Camera").GetComponent<FadeScript>(); }
void Start () { fadeScript = GameObject.Find("FadePanel").GetComponent<FadeScript>(); }
void Start (){ fadeScript = GameObject.Find("FadePanel").GetComponent<FadeScript>(); timer = Constants.EndWaitTime; }
void Update() { if (Application.loadedLevel != 7) { switch (MainLevel.Level) { case 1: if (TempoS.TotalTime >= 10) { TempoS.TimeCounter.color = new Color32 (255, 0, 0, 255); } if (TempoS.TotalTime == 15) { PlayerPrefs.SetInt ("Limite", 15); FadeS.FadeIn = true; FadeS.FadeOut = false; FadeS.scene = "Lost"; } break; case 2: if (TempoS.TotalTime >= 15) { TempoS.TimeCounter.color = new Color32 (255, 0, 0, 255); } if (TempoS.TotalTime == 20) { PlayerPrefs.SetInt ("Limite", 20); FadeS.FadeIn = true; FadeS.FadeOut = false; FadeS.scene = "Lost"; } break; case 3: if (TempoS.TotalTime >= 20) { TempoS.TimeCounter.color = new Color32 (255, 0, 0, 255); } if (TempoS.TotalTime == 25) { PlayerPrefs.SetInt ("Limite", 25); FadeS.FadeIn = true; FadeS.FadeOut = false; FadeS.scene = "Lost"; } break; case 4: if (TempoS.TotalTime >= 25) { TempoS.TimeCounter.color = new Color32 (255, 0, 0, 255); } if (TempoS.TotalTime == 30) { PlayerPrefs.SetInt ("Limite", 30); FadeS.FadeIn = true; FadeS.FadeOut = false; FadeS.scene = "Lost"; } break; case 5: if (TempoS.TotalTime >= 30) { TempoS.TimeCounter.color = new Color32 (255, 0, 0, 255); } if (TempoS.TotalTime == 35) { PlayerPrefs.SetInt ("Limite", 35); FadeS.FadeIn = true; FadeS.FadeOut = false; FadeS.scene = "Lost"; } break; } } if(FadeS == null) { FadeS = GameObject.Find("Camera").GetComponent<FadeScript>(); } if(counter > 2f) { if(FacesToBig[i].renderer.material.mainTexture == FacesToMini[i].renderer.material.mainTexture) { if(i < 53) { i++; } else { counterToWin += Time.deltaTime; for (int l = 0; l < 54; l++) { if (FacesToBig[l].renderer.material.mainTexture == FacesToMini[l].renderer.material.mainTexture) { j++; if(j == 53 && l == 53) { ToWin = 0; i = 0; j = 0; } else if(counterToWin > 0.5f) { ToWin += 1; i = 0; j = 0; } } } } } } else { counter += Time.deltaTime; } if(ToWin >= 1) { PlayerPrefs.SetInt("LastTime", TempoS.TotalTime); MainLevel.CanPlay = false; if(Application.loadedLevel != 7) { switch(MainLevel.Level) { case 1: if (TempoS.TotalTime <= (5*MainLevel.Level)) { Star = 3; } else if (TempoS.TotalTime > (5 * MainLevel.Level) && TempoS.TotalTime <= (5 * MainLevel.Level * 2)) { Star = 2; } else { Star = 1; } break; case 2: if (TempoS.TotalTime <= (5 * MainLevel.Level)) { Star = 3; } else if (TempoS.TotalTime > (5 * MainLevel.Level) && TempoS.TotalTime <= (5 * MainLevel.Level * 1.5f)) { Star = 2; } else { Star = 1; } break; case 3: if (TempoS.TotalTime <= (5 * MainLevel.Level)) { Star = 3; } else if (TempoS.TotalTime > (5 * MainLevel.Level) && TempoS.TotalTime <= (5 * MainLevel.Level * 1.5f)) { Star = 2; } else { Star = 1; } break; case 4: if (TempoS.TotalTime <= (5 * MainLevel.Level)) { Star = 3; } else if (TempoS.TotalTime > (5 * MainLevel.Level) && TempoS.TotalTime <= (5 * MainLevel.Level * 1.5f)) { Star = 2; } else { Star = 1; } break; case 5: if (TempoS.TotalTime <= (5 * MainLevel.Level)) { Star = 3; } else if (TempoS.TotalTime > (5 * MainLevel.Level) && TempoS.TotalTime <= (5 * MainLevel.Level * 1.5f)) { Star = 2; } else { Star = 1; } break; } } if (PlayerPrefs.GetInt("Points" + (MainLevel.Level - 1)) < Star && Application.loadedLevel != 7) { PlayerPrefs.SetInt("Points" + (MainLevel.Level -1), Star); } PlayerPrefs.SetInt("LastStar", Star); PlayerPrefs.SetInt("Level",MainLevel.Level+1); if(PlayerPrefs.GetInt("Level") > PlayerPrefs.GetInt("LevelMax") && Application.loadedLevel != 7) { PlayerPrefs.SetInt("LevelMax", PlayerPrefs.GetInt("Level")); } FadeS.FadeIn = true; FadeS.FadeOut = false; if(Application.loadedLevel != 7) { FadeS.scene = "Victory"; } else { PlayerPrefs.SetInt("Level", 1); PlayerPrefs.SetInt("LevelMax", 1); for (int l = 0; l < 6; l++ ) { PlayerPrefs.SetInt("Points"+l, 0); } FadeS.scene = "SelectStage"; } ToWin = 0; i = 0; j = 0; counterToWin = 0; } }
void Start() { //Start Music /// horizontalpos1 = -300; horizontalpos2 = -300; horizontalpos3 = -300; optionspos = 960; optionsopen = false; OpenMenu(); quality = 5; QualitySettings.SetQualityLevel(5); fade = GameObject.Find("MainCube").GetComponent<FadeScript>(); startgame = false; }
void Start () { fadeScript = GetComponent<FadeScript>(); if(gameObject.tag == "RedLine") GetComponent<LineRenderer>().enabled = false; }
// Use this for initialization void Start() { fade = GameObject.Find("Fade").GetComponent<FadeScript>(); fade.FadeIn(); descriptionCloseButton = GameObject.Find("DescriptionCloseButton"); difficultyLabel = GameObject.Find("DifficultyLabel").GetComponent<exSpriteFont>(); difficultyLabel.text = NotesData.DIFFICULTY_LEVEL; musicSrc = (AudioSource)this.gameObject.GetComponent<AudioSource>(); musicSrc.Play(); for (int i = 0; i < ModeLauncherScript.modesDone.Length; i++) { string name = string.Format("Checkbox_{0}", i + 1); exSprite sprite = GameObject.Find(name).GetComponent<exSprite>(); sprite.renderer.enabled = ModeLauncherScript.modesDone[i]; } if (ModeLauncherScript.descriptionViewed) { CloseDescription(); } }