Esempio n. 1
0
 //set the win active when conditions below are met
 void FixedUpdate()
 {
     if (!GameObject.FindGameObjectWithTag("EnemyHealth").GetComponentInChildren <UIHealth>().HasUnits)
     {
         Win.SetActive(true);
     }
     else if (GameObject.FindGameObjectWithTag("PlayerSupplyInventory").GetComponent <SupplyInventory>().Supplies < 300 &&
              !GameObject.FindGameObjectWithTag("PlayerHealth").GetComponentInChildren <UIHealth>().HasUnits &&
              !playerConstructionScript.PendingUnits())
     {
         Lose.SetActive(true);
     }
 }