public override void Run() { var fui = FUILobby.CreateInstance(Game.Scene); //默认将会以Id为Name,也可以自定义Name,方便查询和管理 fui.Name = FUILobby.UIResName; fui.MakeFullScreen(); fui.AddComponent <FUILobbyComponent>(); Game.Scene.GetComponent <FUIComponent>().Add(fui, true); }
public void Awake() { fuiLobby = GetParent <FUILobby>(); fuiLobby.enterButton.self.onClick.Set(OnClickEnter); }