// Update is called once per frame void Update() { if (!m_Freezed) { m_Runner.Update(); } }
public override void OnExecute() { m_InnerRunner.Update(); if (m_InnerRunner.GetCurrentState() == (int)RunSingleTurnState.Over) { m_Runner.SetCurrentState((int)GameMasterState.CheckGoal, "turn over"); } }
// Update is called once per frame void Update() { m_Runner.Update(); if (Input.GetButton("Start")) { GameSceneManager.GetInstance().LoadPauseMenuScene(); } }
void Update() { m_Runner.Update(); //state nothing //state start battle //state activate UI Battle //state fade to black //state deactive UI battle //state prepare and load battle scene }
// Update is called once per frame void LateUpdate() { m_Runner.Update(); }
// Update is called once per frame void Update() { m_Runner.Update(); }