public override void OnExecute() { m_InnerRunner.Update(); if (m_InnerRunner.GetCurrentState() == (int)RunSingleTurnState.Over) { m_Runner.SetCurrentState((int)GameMasterState.CheckGoal, "turn over"); } }
public bool TravelOver() { if (m_Runner.GetCurrentState() != (int)CameraState.eTravelling) { return(true); } return(m_StateTravelling.TravelOver); }