Esempio n. 1
0
        public void Awake()
        {
            Logger.LogWarp.Log("GameApp Awake");
            FSMState stateUpdate = new StateUpdate("Update", gameFSMMachine);
            FSMState stateLogin  = new StateLogin("Login", gameFSMMachine);
            FSMState stateHome   = new StateHome("Home", gameFSMMachine);

            gameFSMMachine.AddState(stateUpdate);
            gameFSMMachine.AddState(stateLogin);
            gameFSMMachine.AddState(stateHome);
            gameFSMMachine.SetDefaultState("Update");
        }
Esempio n. 2
0
        public void Launch()
        {
            m_ResLoader   = new ResourceLoader();
            m_UIManager   = CreateSystem <UIManager>();
            m_InputSystem = InputSystem.Instance;

            m_SceneFSM = new FSMMachine();
            m_SceneFSM.AddState(new StartScene());
            m_SceneFSM.AddState(new FightingScene());
            m_SceneFSM.SetDefaultState(SceneDefines.SCENE_START);

            GameCamera.Instance.Camera = Camera.main;
        }