Esempio n. 1
0
    /// <summary>
    /// 初始化状态机
    /// </summary>
    private void InitFSM()
    {
        changeIntensity          = new State("ChangeIntensity");
        changeIntensity.OnEnter += (IState state) => {
            isReset     = true;
            isAnimation = true;
        };
        changeIntensity.OnUpdate += (float f) => {
            if (isAnimation)
            {
                if (isReset)
                {
                    if (FadeTo(MaxIntensity))
                    {
                        isReset     = false;
                        isAnimation = false;
                    }
                }
                else
                {
                    if (FadeTo(target))
                    {
                        isReset = true;
                    }
                }
            }
            else
            {
                target      = Random.Range(0.3f, 0.7f);
                isAnimation = true;
            }
        };

        changeColor          = new State("ChangeColor");
        changeColor.OnEnter += (IState state) => {
            isAnimation = false;
        };
        changeColor.OnUpdate += (float f) => {
            if (isAnimation)
            {
                if (colorTimer >= 1f)
                {
                    isAnimation = false;
                }
                else
                {
                    colorTimer   += Time.deltaTime * 1f;
                    myLight.color = Color.Lerp(startColor, targetColor, colorTimer);
                }
            }
            else
            {
                float r = Random.Range(0f, 1f);
                float g = Random.Range(0f, 1f);
                float b = Random.Range(0f, 1f);
                targetColor = new Color(r, g, b);
                startColor  = myLight.color;
                colorTimer  = 0f;
                isAnimation = true;
            }
        };

        color2Intensity          = new Transition(changeColor, changeIntensity);
        color2Intensity.OnCheck += () => {
            return(!isChangeColor);
        };
        changeColor.AddTransition(color2Intensity);

        intensity2color          = new Transition(changeIntensity, changeColor);
        intensity2color.OnCheck += () => {
            return(isChangeColor);
        };
        changeIntensity.AddTransition(intensity2color);

        open = new FSMMachine("Open", changeIntensity);
        open.AddState(changeColor);

        open.OnEnter += (IState state) => {
            myLight.intensity = MaxIntensity;
        };
        close          = new State("Close");
        close.OnEnter += (IState state) => {
            myLight.intensity = 0f;
        };

        open2Close          = new Transition(open, close);
        open2Close.OnCheck += () =>
        {
            return(!isOpen);
        };
        open2Close.OnTransition += () =>
        {
            return(FadeTo(0f));
        };
        open.AddTransition(open2Close);


        close2Open          = new Transition(close, open);
        close2Open.OnCheck += () =>
        {
            return(isOpen);
        };
        close2Open.OnTransition += () =>
        {
            return(FadeTo(MaxIntensity));
        };
        close.AddTransition(close2Open);

        lightFSM = new FSMMachine("LightFSM", open);
        lightFSM.AddState(close);
    }