public FStage() { _stage = this; _renderer = new FRenderer(); HandleAddedToStage(); //add it to itself! }
public FStage() { _stage = this; _renderer = new FRenderer(); HandleAddedToStage(); //add it to itself! }
public FStage() : base() { _stage = this; _renderer = new FRenderer(this); _identityMatrix = new FMatrix(); _identityMatrix.ResetToIdentity(); _inverseConcatenatedMatrix = new FMatrix(); _screenConcatenatedMatrix = new FMatrix(); _screenInverseConcatenatedMatrix = new FMatrix(); }
public FStage() : base() { _stage = this; _renderer = new FRenderer(this); _identityMatrix = new FMatrix(); _identityMatrix.ResetToIdentity(); _inverseConcatenatedMatrix = new FMatrix(); _screenConcatenatedMatrix = new FMatrix(); _screenInverseConcatenatedMatrix = new FMatrix(); }
public FStage(string name) : base() { _name = name; _stage = this; _renderer = new FRenderer(this); _identityMatrix = new FMatrix(); _identityMatrix.Identity(); _inverseConcatenatedMatrix = new FMatrix(); _screenConcatenatedMatrix = new FMatrix(); _screenInverseConcatenatedMatrix = new FMatrix(); }
public FStage(string name) : base() { _name = name; _stage = this; _renderer = new FRenderer(this); _identityMatrix = new FMatrix(); _identityMatrix.Identity(); _inverseConcatenatedMatrix = new FMatrix(); _screenConcatenatedMatrix = new FMatrix(); _screenInverseConcatenatedMatrix = new FMatrix(); }