public static extern SDL2_GPU.GPU_Rect FC_DrawColumnEffect( FC_Font_PTR font, SDL2_GPU.GPU_Target_PTR dest, float x, float y, UInt16 width, FC_Effect effect, [In()][MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))] string formatted_text, __arglist);
public static extern SDL2_GPU.GPU_Rect FC_DrawColumnEffect( FC_Font_PTR font, SDL2_GPU.GPU_Target_PTR dest, float x, float y, UInt16 width, FC_Effect effect, [In()] [MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))] string formatted_text, __arglist);