Esempio n. 1
0
 // If tagged as being explosive, then detonate, and disable gameobject.
 public void Die()
 {
     _breakingSound.pitch = (Random.Range(0.6f, 0.9f));
     _breakingSound.Play();
     Destroy(_fireObject);
     if (gameObject.tag == "explosiveObj")
     {
         _hasExploded = true;
         _explosive.Detonate();
     }
     else
     {
         Instantiate(_woodExplosion, transform.position, transform.rotation, _PSObject.transform);
         gameObject.SetActive(false);
     }
 }
    public void TriggerExplosion(string distance, string delay)
    {
        int intDistance;

        int.TryParse(distance, out intDistance);

        int intDelay;

        int.TryParse(delay, out intDelay);

        RaycastHit hit;

        if (Physics.Raycast(Camera.main.transform.position, Camera.main.transform.forward, out hit, intDistance, 1))
        {
            Explosive explosive = hit.transform.GetComponent <Explosive>();
            if (explosive != null)
            {
                StartCoroutine(explosive.Detonate(intDelay));
            }
        }
    }